fixes: - treasure enchants being selectable within the enchantment table menu - frost walker resemblance to decompiled legacy console edition - enchantment table featuring hot-swappable abilities where the player could replace one tool with another whilst keeping the exact same potential enchantments in the enchant menu
16 lines
390 B
C++
16 lines
390 B
C++
#pragma once
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#include "Enchantment.h"
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class MendingEnchantment : public Enchantment
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{
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public:
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MendingEnchantment(int id, int freq);
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virtual int getMinCost(int level) override;
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virtual int getMaxCost(int level) override;
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virtual int getMaxLevel() override;
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virtual bool isTreasureOnly() override { return true; };
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virtual bool canEnchant(shared_ptr<ItemInstance> item) override;
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};
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