Files
LegacyRenouveau/Minecraft.World/MobEffect.h
T
Anaël 1b691739e6 QOL: Add some java commands
Added many commands from Minecraft Java edition:

    setblock
    fill
    seed
    xp
    gamemode spectator
    summon
    effect
    difficulty
    spawnpoint
    setworldspawn
    kick
    enchant

All of the logic is contained inside of PlayerConnection.cpp along with the previous command handler, i also changed MobEffect.h to add a new helper for potion names -> ids.
And for spectator, a bunch of small changes inside server/client related file, along with the removal of the weird /spectator command which was added previously. I think it can still be refined because im not sure the invisibility thing is working.
2026-10-04 21:01:15 +02:00

234 lines
6.9 KiB
C++

#pragma once
using namespace std;
#include "AttributeModifier.h"
class Mob;
class MobEffectInstance;
class Attribute;
class MobEffect
{
public:
enum EMobEffectIcon
{
e_MobEffectIcon_None,
e_MobEffectIcon_Blindness,
e_MobEffectIcon_FireResistance,
e_MobEffectIcon_Haste,
e_MobEffectIcon_Hunger,
e_MobEffectIcon_Invisiblity,
e_MobEffectIcon_JumpBoost,
e_MobEffectIcon_MiningFatigue,
e_MobEffectIcon_Nausea,
e_MobEffectIcon_NightVision,
e_MobEffectIcon_Poison,
e_MobEffectIcon_Regeneration,
e_MobEffectIcon_Resistance,
e_MobEffectIcon_Slowness,
e_MobEffectIcon_Speed,
e_MobEffectIcon_Strength,
e_MobEffectIcon_WaterBreathing,
e_MobEffectIcon_Weakness,
e_MobEffectIcon_Wither,
e_MobEffectIcon_HealthBoost,
e_MobEffectIcon_Absorption,
e_MobEffectIcon_COUNT,
};
static const int NUM_EFFECTS = 32;
static MobEffect *effects[NUM_EFFECTS];
static MobEffect *voidEffect;
static MobEffect *movementSpeed;
static MobEffect *movementSlowdown;
static MobEffect *digSpeed;
static MobEffect *digSlowdown;
static MobEffect *damageBoost;
static MobEffect *heal;
static MobEffect *harm;
static MobEffect *jump;
static MobEffect *confusion;
static MobEffect *regeneration;
static MobEffect *damageResistance;
static MobEffect *fireResistance;
static MobEffect *waterBreathing;
static MobEffect *invisibility;
static MobEffect *blindness;
static MobEffect *nightVision;
static MobEffect *hunger;
static MobEffect *weakness;
static MobEffect *poison;
static MobEffect *wither;
static MobEffect *healthBoost;
static MobEffect *absorption;
static MobEffect *saturation;
static MobEffect *reserved_24;
static MobEffect *reserved_25;
static MobEffect *reserved_26;
static MobEffect *reserved_27;
static MobEffect *reserved_28;
static MobEffect *reserved_29;
static MobEffect *reserved_30;
static MobEffect *reserved_31;
const int id;
static void staticCtor();
private:
unordered_map<Attribute *, AttributeModifier *> attributeModifiers;
int descriptionId;
int m_postfixDescriptionId; // 4J added
EMobEffectIcon icon; // 4J changed type
const bool _isHarmful;
double durationModifier;
bool _isDisabled;
const eMinecraftColour color;
protected:
MobEffect(int id, bool isHarmful, eMinecraftColour color);
//MobEffect *setIcon(int xPos, int yPos);
MobEffect *setIcon(EMobEffectIcon icon);
public:
virtual int getId();
virtual void applyEffectTick(shared_ptr<LivingEntity> mob, int amplification);
virtual void applyInstantenousEffect(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> mob, int amplification, double scale);
virtual bool isInstantenous();
virtual bool isDurationEffectTick(int remainingDuration, int amplification);
MobEffect *setDescriptionId(unsigned int id);
unsigned int getDescriptionId(int iData = -1);
// 4J Added
MobEffect *setPostfixDescriptionId(unsigned int id);
unsigned int getPostfixDescriptionId(int iData = -1);
bool hasIcon();
EMobEffectIcon getIcon(); // 4J changed return type
bool isHarmful();
static wstring formatDuration(MobEffectInstance *instance);
protected:
MobEffect *setDurationModifier(double durationModifier);
public:
virtual double getDurationModifier();
virtual MobEffect *setDisabled();
virtual bool isDisabled();
virtual eMinecraftColour getColor();
virtual MobEffect *addAttributeModifier(Attribute *attribute, eMODIFIER_ID id, double amount, int operation);
virtual unordered_map<Attribute *, AttributeModifier *> *getAttributeModifiers();
virtual void removeAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier);
virtual void addAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier);
virtual double getAttributeModifierValue(int amplifier, AttributeModifier *original);
static int getEffectIdByCanonicalName(const std::wstring &name)
{
std::wstring lower = name;
for (auto &c : lower)
{
c = towlower(c);
}
// I know this is ugly but it didn't leave me the choice...
if (lower == L"speed")
{
return MobEffect::movementSpeed ? MobEffect::movementSpeed->id : 1;
}
if (lower == L"slowness")
{
return MobEffect::movementSlowdown ? MobEffect::movementSlowdown->id : 2;
}
if (lower == L"haste")
{
return MobEffect::digSpeed ? MobEffect::digSpeed->id : 3;
}
if (lower == L"mining_fatigue")
{
return MobEffect::digSlowdown ? MobEffect::digSlowdown->id : 4;
}
if (lower == L"strength")
{
return MobEffect::damageBoost ? MobEffect::damageBoost->id : 5;
}
if (lower == L"instant_health")
{
return MobEffect::heal ? MobEffect::heal->id : 6;
}
if (lower == L"instant_damage")
{
return MobEffect::harm ? MobEffect::harm->id : 7;
}
if (lower == L"jump_boost")
{
return MobEffect::jump ? MobEffect::jump->id : 8;
}
if (lower == L"nausea")
{
return MobEffect::confusion ? MobEffect::confusion->id : 9;
}
if (lower == L"regeneration")
{
return MobEffect::regeneration ? MobEffect::regeneration->id : 10;
}
if (lower == L"resistance")
{
return MobEffect::damageResistance ? MobEffect::damageResistance->id : 11;
}
if (lower == L"fire_resistance")
{
return MobEffect::fireResistance ? MobEffect::fireResistance->id : 12;
}
if (lower == L"water_breathing")
{
return MobEffect::waterBreathing ? MobEffect::waterBreathing->id : 13;
}
if (lower == L"invisibility")
{
return MobEffect::invisibility ? MobEffect::invisibility->id : 14;
}
if (lower == L"blindness")
{
return MobEffect::blindness ? MobEffect::blindness->id : 15;
}
if (lower == L"night_vision")
{
return MobEffect::nightVision ? MobEffect::nightVision->id : 16;
}
if (lower == L"hunger")
{
return MobEffect::hunger ? MobEffect::hunger->id : 17;
}
if (lower == L"weakness")
{
return MobEffect::weakness ? MobEffect::weakness->id : 18;
}
if (lower == L"poison")
{
return MobEffect::poison ? MobEffect::poison->id : 19;
}
if (lower == L"wither")
{
return MobEffect::wither ? MobEffect::wither->id : 20;
}
if (lower == L"health_boost")
{
return MobEffect::healthBoost ? MobEffect::healthBoost->id : 21;
}
if (lower == L"absorption")
{
return MobEffect::absorption ? MobEffect::absorption->id : 22;
}
if (lower == L"saturation")
{
return MobEffect::saturation ? MobEffect::saturation->id : 23;
}
return 0;
}
};