24 lines
710 B
C++
24 lines
710 B
C++
#pragma once
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#include "Tile.h"
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class GrassPathTile : public Tile
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{
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Icon *iconTop;
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Icon *iconBottom;
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public:
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GrassPathTile(int id);
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virtual void updateDefaultShape() override;
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virtual bool isSolidRender(bool isServerLevel = false) override;
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virtual bool isCubeShaped() override;
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virtual void neighborChanged(Level *level, int x, int y, int z, int neighborId) override;
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virtual void registerIcons(IconRegister *iconRegister) override;
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virtual Icon *getTexture(int face, int data) override;
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virtual int getResource(int data, Random *random, int playerBonusLevel) override;
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virtual int getResourceCount(Random *random) override;
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private:
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void checkAndConvert(Level *level, int x, int y, int z);
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};
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