Files
LegacyRenouveau/Minecraft.World/MinecartTNT.h
T
Anaël d8d65bcd49 game loop: Refactor the tooltips loop
Moved the whole logic to a new file (TooltipManager.cpp), and rewrote most of the logic to profit from object oriented programming. The side-effect is that the changes are scattered across entities, tiles and items because moving everything to OOP requires to add the tooltip to every .cpp file for every tile/item/entities (or their class, on plants for example which all use the tooltip IDS_TOOLTIPS_PLANT)

The issue with the default tooltips loop written by 4J is that:

    Its running in the main Minecraft::tick loop and is more than a thousand lines long, polluting the function.
    Not using C++'s full potential with object oriented programming, 4J decided to use a big switch case (probably because it could run better on hardware without branch prediction like the WiiU or Xbox 360 ?)
    And seems to be better off in its own file than in the main Minecraft.cpp file
2026-10-04 20:54:24 +02:00

48 lines
1.4 KiB
C++

#pragma once
#include "Minecart.h"
class MinecartTNT : public Minecart
{
public:
eINSTANCEOF GetType() { return eTYPE_MINECART_TNT; };
static Entity *create(Level *level) { return new MinecartTNT(level); }
private:
static const byte EVENT_PRIME = 10;
int fuse;
void _init();
public:
MinecartTNT(Level *level);
MinecartTNT(Level *level, double x, double y, double z);
virtual int getType();
virtual Tile *getDefaultDisplayTile();
virtual void tick();
virtual void destroy(DamageSource *source);
protected:
virtual void explode(double speedSqr);
virtual void causeFallDamage(float distance);
public:
virtual void activateMinecart(int xt, int yt, int zt, bool state);
virtual void handleEntityEvent(byte eventId);
virtual void primeFuse();
virtual int getFuse();
virtual bool isPrimed();
virtual float getTileExplosionResistance(Explosion *explosion, Level *level, int x, int y, int z, Tile *tile);
virtual bool shouldTileExplode(Explosion *explosion, Level *level, int x, int y, int z, int id, float power);
virtual int getAttackTooltipId(std::shared_ptr<Player> player);
virtual int getInteractTooltipId(Level *level,
std::shared_ptr<Player> player,
std::shared_ptr<ItemInstance> heldItem);
protected:
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
};