fixes: - grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block - grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter
16 lines
451 B
C++
16 lines
451 B
C++
#pragma once
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#include "DiggerItem.h"
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#define SHOVEL_DIGGABLES 11
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class ShovelItem : public DiggerItem
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{
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private:
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static TileArray *diggables;
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public:
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static void staticCtor();
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ShovelItem(int id, const Tier *tier);
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bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) override;
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bool canDestroySpecial(Tile *tile);
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}; |