Files
LegacyRenouveau/Minecraft.World/TileItem.h
T
Anaël d8d65bcd49 game loop: Refactor the tooltips loop
Moved the whole logic to a new file (TooltipManager.cpp), and rewrote most of the logic to profit from object oriented programming. The side-effect is that the changes are scattered across entities, tiles and items because moving everything to OOP requires to add the tooltip to every .cpp file for every tile/item/entities (or their class, on plants for example which all use the tooltip IDS_TOOLTIPS_PLANT)

The issue with the default tooltips loop written by 4J is that:

    Its running in the main Minecraft::tick loop and is more than a thousand lines long, polluting the function.
    Not using C++'s full potential with object oriented programming, 4J decided to use a big switch case (probably because it could run better on hardware without branch prediction like the WiiU or Xbox 360 ?)
    And seems to be better off in its own file than in the main Minecraft.cpp file
2026-10-04 20:54:24 +02:00

51 lines
1.4 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class Player;
class Level;
class TileItem : public Item
{
public: static const int _class = 0;
using Item::getColor;
private:
int tileId;
Icon *itemIcon;
public:
TileItem(int id);
virtual int getTileId();
//@Override
int getIconType();
//@Override
Icon *getIcon(int auxValue);
virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getDescriptionId(int iData = -1);
// 4J Added
virtual int getColor(int itemAuxValue, int spriteLayer);
// 4J Added
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getUseDescriptionId();
virtual bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item);
//@Override
virtual void registerIcons(IconRegister *iconRegister);
virtual int getUseTooltipId(std::shared_ptr<ItemInstance> itemInstance,
std::shared_ptr<Player> player,
Level* level,
int x, int y, int z,
bool bUseItem) const override;
};