Files
LegacyRenouveau/.github/workflows/nightly.yml
T
2026-06-15 20:12:02 -04:00

198 lines
7.3 KiB
YAML

name: Nightly Release
on:
workflow_dispatch:
inputs:
branch:
description: Branch
required: true
default: main
push:
branches:
- main
permissions:
contents: write
concurrency:
group: nightly
cancel-in-progress: true
jobs:
build:
if: >
!gitea.event.head_commit ||
!contains(gitea.event.head_commit.message, '[skip ci]')
runs-on: ubuntu-24.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 1
ref: ${{ gitea.event_name == 'workflow_dispatch' && inputs.branch || gitea.ref_name }}
submodules: recursive
- name: Install dependencies
run: |
sudo dpkg --add-architecture i386
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 21
sudo apt-get update -qq
sudo apt-get install -y wine
sudo apt-get install -y --no-install-recommends \
cmake ninja-build rsync zip util-linux \
clang-21 lld-21 llvm-21 clang-tools-21 jq
- name: Install xwin (Binary)
run: |
curl -L https://github.com/Jake-Shadle/xwin/releases/download/0.8.0/xwin-0.8.0-x86_64-unknown-linux-musl.tar.gz | tar xz
sudo mv xwin-*/xwin /usr/bin/
xwin --version
- name: Create Tool Symlinks
run: |
sudo ln -sf /usr/bin/clang-cl-21 /usr/bin/clang-cl
sudo ln -sf /usr/bin/llvm-ml-21 /usr/bin/llvm-ml
sudo ln -sf /usr/bin/lld-link-21 /usr/bin/lld-link
sudo ln -sf /usr/bin/clang-21 /usr/bin/clang
sudo ln -sf /usr/bin/llvm-rc-21 /usr/bin/llvm-rc
sudo ln -sf /usr/bin/llvm-lib-21 /usr/bin/llvm-lib
sudo ln -sf /usr/bin/llvm-mt-21 /usr/bin/llvm-mt
clang-cl --version
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '10.0.x'
- name: Build
run: |
export INSTALL_PREFIX=$PWD/result
taskset -c 0-2 ./build-linux.sh . Release
- name: Package artifacts
run: |
mkdir -p staging
cd result/client
zip -r ../../staging/neoLegacyWindows64.zip .
cd ../..
cd result/server
zip -r ../../staging/neoLegacyServerWindows64.zip .
cd ../..
cd result/fourkit
zip -r ../../staging/neoLegacyServerWindows64-FourKit.zip .
cd ../..
- name: Upload build artifacts
uses: christopherhx/gitea-upload-artifact@v4
with:
name: build-windows64
path: staging/*
release:
needs: build
if: >
!gitea.event.head_commit ||
!contains(gitea.event.head_commit.message, '[skip ci]')
runs-on: ubuntu-24.04
steps:
- name: Download build artifacts
uses: christopherhx/gitea-download-artifact@v4
with:
name: build-windows64
path: artifacts
- name: Fetch SHA
id: vars
run: echo "short_sha=${GITHUB_SHA::7}" >> "$GITHUB_OUTPUT"
- name: Publish nightly client release
uses: akkuman/gitea-release-action@v1
with:
name: "Client: ${{ steps.vars.outputs.short_sha }}"
direction: upload
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: Nightly
prerelease: true
# override: true
verbose: true
files: artifacts/neoLegacyWindows64.zip
body: |
# Instructions:
**Newcomers:**
- If this is your first time, download `neoLegacyWindows64.zip` and extract it wherever you would like to keep it.
- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
- To play, simply run `Minecraft.Client.exe`.
**Steam Deck & Linux:**
- Y'all know the drill. Download the `neoLegacyWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
# Multiplayer instructions:
LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
Prerequisites:
- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
- playit.gg agent installed on host PC.
How-to:
- Ensure your playit.gg agent is connected to your playit.gg account
- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online neoLegacyMinecraft game is hosted from.
- Configurable settings:
- Local IP: `127.0.0.1`
- Local Port: `25565`
- Proxy Protocol: `None`
- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
- name: Publish nightly server release
uses: akkuman/gitea-release-action@v1
with:
name: "Server: ${{ steps.vars.outputs.short_sha }}"
direction: upload
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: Nightly-Server
prerelease: true
# override: true
verbose: true
files: artifacts/neoLegacyServerWindows64*.zip
body: |
Dedicated Server runtime for Windows64.
Two flavours are attached:
- \`neoLegacyServerWindows64.zip\`: vanilla server, no plugin support, smallest download.
- \`neoLegacyServerWindows64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime.
cleanup:
needs: [build, release]
if: always()
runs-on: ubuntu-24.04
steps:
- name: Install jq
run: sudo apt-get update && sudo apt-get install -y jq
- name: Delete build artifacts
env:
FORGE_TOKEN: ${{ gitea.token }}
REPO: ${{ gitea.repository }}
API: ${{ gitea.server_url }}/api/v1
run: |
AUTH="Authorization: token $FORGE_TOKEN"
ARTIFACTS=$(curl -s -H "$AUTH" \
"$API/repos/$REPO/actions/artifacts?name=build-windows64")
for ARTIFACT_ID in $(echo "$ARTIFACTS" | jq -r '.artifacts[].id // empty'); do
curl -s -X DELETE -H "$AUTH" \
"$API/repos/$REPO/actions/artifacts/$ARTIFACT_ID"
done