# What changed ? Fix a bug where the visual position of the gamemode slider when loading an already existing world would always be '0' even if the gamemode string is correct and the in-game behaviour is correct too # What was added ? Someone most likely forgot a "SetSliderValue()" inside of the gamemode switch cases in UIScene_LoadMenu::tick() Adding it fixes the bug. --------- Co-authored-by: Anaël <60509176+Bakoubak@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/4186 Co-authored-by: anael.rst <144+vistaslayer@noreply.neolegacy.dev> Co-committed-by: anael.rst <144+vistaslayer@noreply.neolegacy.dev>