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LegacyRenouveau/Minecraft.World/Minecart.h
T
Anaël d8d65bcd49 game loop: Refactor the tooltips loop
Moved the whole logic to a new file (TooltipManager.cpp), and rewrote most of the logic to profit from object oriented programming. The side-effect is that the changes are scattered across entities, tiles and items because moving everything to OOP requires to add the tooltip to every .cpp file for every tile/item/entities (or their class, on plants for example which all use the tooltip IDS_TOOLTIPS_PLANT)

The issue with the default tooltips loop written by 4J is that:

    Its running in the main Minecraft::tick loop and is more than a thousand lines long, polluting the function.
    Not using C++'s full potential with object oriented programming, 4J decided to use a big switch case (probably because it could run better on hardware without branch prediction like the WiiU or Xbox 360 ?)
    And seems to be better off in its own file than in the main Minecraft.cpp file
2026-10-04 20:54:24 +02:00

130 lines
3.5 KiB
C++

#pragma once
#include "Entity.h"
class DamageSource;
class MinecartSoundInstance;
class RidingMinecartSoundInstance;
class Minecart : public Entity
{
friend class MinecartRenderer;
public:
eINSTANCEOF GetType() { return eTYPE_MINECART; };
public:
static const int TYPE_RIDEABLE = 0;
static const int TYPE_CHEST = 1;
static const int TYPE_FURNACE = 2;
static const int TYPE_TNT = 3;
static const int TYPE_SPAWNER = 4;
static const int TYPE_HOPPER = 5;
public:
static const int serialVersionUID = 0;
private:
static const int DATA_ID_HURT = 17;
static const int DATA_ID_HURTDIR = 18;
static const int DATA_ID_DAMAGE = 19;
static const int DATA_ID_DISPLAY_TILE = 20;
static const int DATA_ID_DISPLAY_OFFSET = 21;
static const int DATA_ID_CUSTOM_DISPLAY = 22;
bool flipped;
MinecartSoundInstance *m_rollingSound;
RidingMinecartSoundInstance *m_ridingSound;
wstring name;
protected:
// 4J Added
bool m_bHasPushedCartThisTick;
public:
void _init();
Minecart(Level *level);
virtual ~Minecart();
static shared_ptr<Minecart> createMinecart(Level *level, double x, double y, double z, int type);
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
virtual AABB *getCollideAgainstBox(shared_ptr<Entity> entity);
virtual AABB *getCollideBox();
virtual bool isPushable();
Minecart(Level *level, double x, double y, double z);
virtual double getRideHeight();
virtual bool hurt(DamageSource *source, float damage);
virtual void destroy(DamageSource *source);
virtual void animateHurt();
virtual bool isPickable();
virtual void remove();
private:
static const int EXITS[][2][3];
public:
virtual void tick();
virtual void activateMinecart(int xt, int yt, int zt, bool state);
protected:
virtual void comeOffTrack(double maxSpeed);
virtual void moveAlongTrack(int xt, int yt, int zt, double maxSpeed, double slideSpeed, int tile, int data);
virtual void applyNaturalSlowdown();
virtual Vec3 *getPosOffs(double x, double y, double z, double offs);
virtual Vec3 *getPos(double x, double y, double z);
protected:
virtual void addAdditonalSaveData(CompoundTag *base);
virtual void readAdditionalSaveData(CompoundTag *base);
public:
virtual float getShadowHeightOffs();
using Entity::push;
virtual void push(shared_ptr<Entity> e);
private:
int lSteps;
double lx, ly, lz, lyr, lxr;
double lxd, lyd, lzd;
public:
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void setDamage(float damage);
virtual float getDamage();
virtual void setHurtTime(int hurtTime);
virtual int getHurtTime();
virtual void setHurtDir(int hurtDir);
virtual int getHurtDir();
virtual int getType() = 0;
virtual Tile *getDisplayTile();
virtual Tile *getDefaultDisplayTile();
virtual int getDisplayData();
virtual int getDefaultDisplayData();
virtual int getDisplayOffset();
virtual int getDefaultDisplayOffset();
virtual void setDisplayTile(int id);
virtual void setDisplayData(int data);
virtual void setDisplayOffset(int offset);
virtual bool hasCustomDisplay();
virtual void setCustomDisplay(bool value);
virtual void setCustomName(const wstring &name);
virtual wstring getAName();
virtual bool hasCustomName();
virtual wstring getCustomName();
virtual int getAttackTooltipId(std::shared_ptr<Player> player);
virtual int getInteractTooltipId(Level *level,
std::shared_ptr<Player> player,
std::shared_ptr<ItemInstance> heldItem);
};