Files
LegacyRenouveau/Minecraft.World/Enchantment.h
T
Anaël 1b691739e6 QOL: Add some java commands
Added many commands from Minecraft Java edition:

    setblock
    fill
    seed
    xp
    gamemode spectator
    summon
    effect
    difficulty
    spawnpoint
    setworldspawn
    kick
    enchant

All of the logic is contained inside of PlayerConnection.cpp along with the previous command handler, i also changed MobEffect.h to add a new helper for potion names -> ids.
And for spectator, a bunch of small changes inside server/client related file, along with the removal of the weird /spectator command which was added previously. I think it can still be refined because im not sure the invisibility thing is working.
2026-10-04 21:01:15 +02:00

332 lines
9.1 KiB
C++

#pragma once
#include "EnchantmentCategory.h"
class DamageSource;
class Mob;
class Enchantment //implements Descriptive<Enchantment> {
{
public :
//static Enchantment *enchantments[256];
static EnchantmentArray enchantments;
static vector<Enchantment *> validEnchantments;
static const int FREQ_COMMON = 10;
static const int FREQ_UNCOMMON = 5;
static const int FREQ_RARE = 2;
static const int FREQ_VERY_RARE = 1;
// armor
static Enchantment *allDamageProtection;
static Enchantment *fireProtection;
static Enchantment *fallProtection;
static Enchantment *explosionProtection;
static Enchantment *projectileProtection;
static Enchantment *drownProtection;
static Enchantment *waterWorker;
static Enchantment *waterWalker;
static Enchantment *frostWalker;
static Enchantment *thorns;
// weapon
static Enchantment *damageBonus;
static Enchantment *damageBonusUndead;
static Enchantment *damageBonusArthropods;
static Enchantment *knockback;
static Enchantment *fireAspect;
static Enchantment *lootBonus;
// digger
static Enchantment *diggingBonus;
static Enchantment *untouching;
static Enchantment *digDurability;
static Enchantment *resourceBonus;
// bows
static Enchantment *arrowBonus;
static Enchantment *arrowKnockback;
static Enchantment *arrowFire;
static Enchantment *arrowInfinite;
// fishing rod
static Enchantment *lure;
static Enchantment *luckOfTheSea;
// misc / treasure
static Enchantment *mending;
const int id;
static void staticCtor();
private:
const int frequency;
public:
const EnchantmentCategory *category;
protected:
int descriptionId;
private:
void _init(int id);
protected:
Enchantment(int id, int frequency, const EnchantmentCategory *category);
Enchantment(int id);
public:
virtual int getFrequency();
virtual int getMinLevel();
virtual int getMaxLevel();
virtual int getMinCost(int level);
virtual int getMaxCost(int level);
virtual int getDamageProtection(int level, DamageSource *source);
virtual float getDamageBonus(int level, shared_ptr<LivingEntity> target);
virtual bool isCompatibleWith(Enchantment *other) const;
virtual Enchantment *setDescriptionId(int id);
virtual int getDescriptionId();
virtual bool isTreasureOnly() { return false; }
virtual HtmlString getFullname(int level);
virtual bool canEnchant(shared_ptr<ItemInstance> item);
// 4J Added
wstring getLevelString(int level);
static std::wstring getEnchantmentName(Enchantment *e, int level)
{
if (e == nullptr)
{
return L"Unknown";
}
std::wstring name = L"Enchantment";
if (e == Enchantment::allDamageProtection)
{
name = L"Protection";
}
else if (e == Enchantment::fireProtection)
{
name = L"Fire Protection";
}
else if (e == Enchantment::fallProtection)
{
name = L"Feather Falling";
}
else if (e == Enchantment::explosionProtection)
{
name = L"Blast Protection";
}
else if (e == Enchantment::projectileProtection)
{
name = L"Projectile Protection";
}
else if (e == Enchantment::damageBonus)
{
name = L"Sharpness";
}
else if (e == Enchantment::damageBonusUndead)
{
name = L"Smite";
}
else if (e == Enchantment::damageBonusArthropods)
{
name = L"Bane of Arthropods";
}
else if (e == Enchantment::knockback)
{
name = L"Knockback";
}
else if (e == Enchantment::fireAspect)
{
name = L"Fire Aspect";
}
else if (e == Enchantment::lootBonus)
{
name = L"Looting";
}
else if (e == Enchantment::diggingBonus)
{
name = L"Efficiency";
}
else if (e == Enchantment::untouching)
{
name = L"Silk Touch";
}
else if (e == Enchantment::digDurability)
{
name = L"Unbreaking";
}
else if (e == Enchantment::resourceBonus)
{
name = L"Fortune";
}
else if (e == Enchantment::arrowBonus)
{
name = L"Power";
}
else if (e == Enchantment::arrowKnockback)
{
name = L"Punch";
}
else if (e == Enchantment::arrowFire)
{
name = L"Flame";
}
else if (e == Enchantment::arrowInfinite)
{
name = L"Infinity";
}
else if (e == Enchantment::luckOfTheSea)
{
name = L"Luck of the Sea";
}
else if (e == Enchantment::lure)
{
name = L"Lure";
}
else if (e == Enchantment::mending)
{
name = L"Mending";
}
else if (e == Enchantment::frostWalker)
{
name = L"Frost Walker";
}
std::wstring levelStr = e->getLevelString(level);
return name + (levelStr.empty() ? L"" : L" " + levelStr);
}
static int getEnchantmentIdByCanonicalName(const std::wstring &name)
{
std::wstring lower = name;
for (auto &c : lower)
{
c = towlower(c);
}
// clean up the minecraft: prefix (i don't know if it should be done here or in PlayerConnection.cpp, i'll leave that here i guess)
if (lower.find(L"minecraft:") == 0)
{
lower = lower.substr(10);
}
if (lower == L"protection")
{
return Enchantment::allDamageProtection ? Enchantment::allDamageProtection->id : 0;
}
if (lower == L"fire_protection")
{
return Enchantment::fireProtection ? Enchantment::fireProtection->id : 1;
}
if (lower == L"feather_falling")
{
return Enchantment::fallProtection ? Enchantment::fallProtection->id : 2;
}
if (lower == L"blast_protection")
{
return Enchantment::explosionProtection ? Enchantment::explosionProtection->id : 3;
}
if (lower == L"projectile_protection")
{
return Enchantment::projectileProtection ? Enchantment::projectileProtection->id : 4;
}
if (lower == L"respiration")
{
return Enchantment::drownProtection ? Enchantment::drownProtection->id : 5;
}
if (lower == L"aqua_affinity")
{
return Enchantment::waterWorker ? Enchantment::waterWorker->id : 6;
}
if (lower == L"thorns")
{
return Enchantment::thorns ? Enchantment::thorns->id : 7;
}
if (lower == L"depth_strider")
{
return Enchantment::waterWalker ? Enchantment::waterWalker->id : 8;
}
if (lower == L"frost_walker")
{
return Enchantment::frostWalker ? Enchantment::frostWalker->id : 9;
}
if (lower == L"sharpness")
{
return Enchantment::damageBonus ? Enchantment::damageBonus->id : 16;
}
if (lower == L"smite")
{
return Enchantment::damageBonusUndead ? Enchantment::damageBonusUndead->id : 17;
}
if (lower == L"bane_of_arthropods")
{
return Enchantment::damageBonusArthropods ? Enchantment::damageBonusArthropods->id : 18;
}
if (lower == L"knockback")
{
return Enchantment::knockback ? Enchantment::knockback->id : 19;
}
if (lower == L"fire_aspect")
{
return Enchantment::fireAspect ? Enchantment::fireAspect->id : 20;
}
if (lower == L"looting")
{
return Enchantment::lootBonus ? Enchantment::lootBonus->id : 21;
}
if (lower == L"efficiency")
{
return Enchantment::diggingBonus ? Enchantment::diggingBonus->id : 32;
}
if (lower == L"silk_touch")
{
return Enchantment::untouching ? Enchantment::untouching->id : 33;
}
if (lower == L"unbreaking")
{
return Enchantment::digDurability ? Enchantment::digDurability->id : 34;
}
if (lower == L"fortune")
{
return Enchantment::resourceBonus ? Enchantment::resourceBonus->id : 35;
}
if (lower == L"power")
{
return Enchantment::arrowBonus ? Enchantment::arrowBonus->id : 48;
}
if (lower == L"punch")
{
return Enchantment::arrowKnockback ? Enchantment::arrowKnockback->id : 49;
}
if (lower == L"flame")
{
return Enchantment::arrowFire ? Enchantment::arrowFire->id : 50;
}
if (lower == L"infinity")
{
return Enchantment::arrowInfinite ? Enchantment::arrowInfinite->id : 51;
}
if (lower == L"luck_of_the_sea")
{
return Enchantment::luckOfTheSea ? Enchantment::luckOfTheSea->id : 61;
}
if (lower == L"lure")
{
return Enchantment::lure ? Enchantment::lure->id : 62;
}
if (lower == L"mending")
{
return Enchantment::mending ? Enchantment::mending->id : 70;
}
return -1;
}
private:
};