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LegacyRenouveau/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.h
T
2026-06-29 23:07:32 -04:00

66 lines
1.7 KiB
C++

#pragma once
#include "UIScene.h"
#include "UIControl_MultiList.h"
class UIScene_SettingsUIMenu : public UIScene
{
protected:
static int m_iControlTypeSettingA[6];
private:
enum EControls
{
eControl_MultiList = 0,
eControl_DisplayHUD = 1,
eControl_DisplayHand = 2,
eControl_ShowTooltips = 3,
eControl_DisplayAnimatedCharacter = 4,
eControl_InGameGamertags = 5,
eControl_ShowSplitscreenGamertags = 6,
eControl_ShowClassicCrafting = 7,
eControl_HideSaveSizeBar = 8,
eControl_InterfaceOpacity = 9,
eControl_SensitivityInMenu = 10,
eControl_UISize = 11,
eControl_UISizeSplitscreen = 12,
eControl_ControlType = 13,
};
UIControl_MultiList m_multiList;
bool m_bNeedsMultiListPopulate;
bool m_bInitialPopulateDone;
bool m_bPendingSliderUpdate;
int m_iPendingSliderId;
int m_iPendingSliderValue;
bool m_bControlTypeChanged;
bool m_bNotInGame;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsUIMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsUIMenu;}
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleGainFocus(bool navBack);
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
virtual void handleCheckboxToggled(F64 controlId, bool selected);
virtual void handlePress(F64 controlId, F64 childId);
void setGameSettings();
};