fixes: - grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block - grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "ItemInstance.h"
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#include "ShovelItem.h"
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TileArray *ShovelItem::diggables = nullptr;
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void ShovelItem::staticCtor()
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{
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ShovelItem::diggables = new TileArray( SHOVEL_DIGGABLES);
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diggables->data[0] = Tile::grass;
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diggables->data[1] = Tile::dirt;
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diggables->data[2] = Tile::sand;
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diggables->data[3] = Tile::gravel;
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diggables->data[4] = Tile::topSnow;
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diggables->data[5] = Tile::snow;
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diggables->data[6] = Tile::clay;
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diggables->data[7] = Tile::farmland;
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diggables->data[8] = Tile::soulsand;
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diggables->data[9] = Tile::mycel;
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diggables->data[10] = Tile::grass_path;
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}
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ShovelItem::ShovelItem(int id, const Tier *tier) : DiggerItem(id, 1, tier, diggables)
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{
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}
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bool ShovelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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int targetType = level->getTile(x, y, z);
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int above = level->getTile(x, y + 1, z);
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if (face != 0 && above == 0 && (targetType == Tile::grass_Id || targetType == Tile::dirt_Id))
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{
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if (!bTestUseOnOnly)
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{
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Tile *tile = Tile::grass_path;
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
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if (level->isClientSide) return true;
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level->setTileAndUpdate(x, y, z, tile->id);
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instance->hurtAndBreak(1, player);
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}
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return true;
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}
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return false;
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}
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bool ShovelItem::canDestroySpecial(Tile *tile)
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{
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if (tile == Tile::topSnow) return true;
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if (tile == Tile::snow) return true;
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return false;
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} |