5a92910c18418bf210b1958967f919fe3346212d
Everything on C_4JInput resolves through the joypad map, so a caller that wants to know which physical button moved - a rebinding screen, say - has nowhere to ask. GetGameJoypadMapsRaw is the same idea for the map itself. GetGameJoypadMaps applies the button swap on the way out, and for pad 0's setting regardless of which pad you asked about, which is wrong for anything copying maps around.
4JLibs
A project that aims at rebuilding the 4J libraries source code via decompilation for the Minecraft: Legacy Console Edition
Implementation
For implementation details, please look at the IMPLEMENTATION_GUIDE.md file
Why?
This would allow compiling the Minecraft: Legacy Console Edition source code from newer versions of Visual Studio, expand the Renderer code, add new Input support, etc...
This would also help document the structure of their projects for decompilation projects of newer versions of this version of the game
How can I build this?
Just open the main folder and compile with your favourite code editor!
What is implemented?
All projects can be linked against the main game code, whilst there's some unnamed stuff in the Renderer, this works just fine and the game can be played
Languages
C
85.1%
C++
14.1%
CMake
0.5%
HLSL
0.3%