fix(?): world save region stuff yay (#45)

Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/45
This commit is contained in:
Fireblade
2026-07-12 06:10:31 +01:00
4 changed files with 84 additions and 14 deletions
@@ -455,6 +455,74 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
void LevelGenerationOptions::loadBaseSaveData()
{
#ifdef _WINDOWS64
int gameRulesCount = m_parentDLCPack ? m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) : 0;
wstring baseSave = getBaseSavePath();
wstring packName = baseSave.substr(0, baseSave.find(L'.'));
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader* dlcFile = static_cast<DLCGameRulesHeader*>(m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
File grf(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + dlcFile->getGrfPath());
if (grf.exists())
{
wstring path = grf.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
{
dlcFile->setGrfData(pbData, dwFileSize, m_stringTable);
app.m_gameRules.setLevelGenerationOptions(dlcFile->lgo);
}
delete[] pbData;
}
}
}
}
if (requiresBaseSave() && !getBaseSavePath().empty())
{
File save(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + baseSave);
if (save.exists())
{
wstring path = save.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = GetFileSize(fileHandle, nullptr);
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
setBaseSaveData(pbData, dwFileSize);
else
delete[] pbData;
}
}
}
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
#else
int mountIndex = -1;
if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex();
@@ -481,6 +549,7 @@ void LevelGenerationOptions::loadBaseSaveData()
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
#endif
}
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
+5 -1
View File
@@ -968,7 +968,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
#else
storage = std::make_shared<McRegionLevelStorage>(new ConsoleSaveFileOriginal(L""), File(L"."), name, true);
ConsoleSaveFileOriginal* pSave = new ConsoleSaveFileOriginal(L"");
pSave->ConvertToLocalPlatform();
storage = std::make_shared<McRegionLevelStorage>(pSave, File(L"."), name, true);
#endif
}
+2 -5
View File
@@ -222,10 +222,7 @@ ConsoleSaveFileOriginal::ConsoleSaveFileOriginal(const wstring &fileName, LPVOID
header.ReadHeader( pvSaveMem, plat );
if (bLevelGenBaseSave)
{
header.AddFile(L"region_format_16");
}
// fireblade: removed region_format_16 stamp
}
else
{
@@ -1261,4 +1258,4 @@ bool ConsoleSaveFileOriginal::hasPendingBackgroundSave()
{
return s_bgSaveActive.load(std::memory_order_acquire);
}
#endif
#endif
+8 -8
View File
@@ -11,6 +11,7 @@ bool RegionFileCache::useSplitSaves(ESavePlatform platform)
{
case SAVE_FILE_PLATFORM_XBONE:
case SAVE_FILE_PLATFORM_PS4:
case SAVE_FILE_PLATFORM_WIN64:
return true;
default:
return false;
@@ -28,8 +29,11 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
//File file(regionDir, wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
MemSect(31);
File file;
if(useSplitSaves(saveFile->getSavePlatform()))
{
// fireblade: region format now decided by region_format_16 marker
// this allows dlc worlds to load any format, just like regular worlds can now do
// perky please dont scream at me for doing such
bool isNew = saveFile->doesFileExist(ConsoleSavePath(L"region_format_16"));
if (isNew)
@@ -37,10 +41,6 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
else
file = File(prefix + wstring(L"r.") + std::to_wstring(chunkX >> 5) + L"." + std::to_wstring(chunkZ >> 5) + L".mcr");
}
else
{
file = File( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
}
MemSect(0);
RegionFile *ref = nullptr;
@@ -96,7 +96,7 @@ DataInputStream *RegionFileCache::_getChunkDataInputStream(ConsoleSaveFile *save
{
RegionFile* r = _getRegionFile(saveFile, prefix, chunkX, chunkZ);
bool isNew = saveFile->doesFileExist(ConsoleSavePath(L"region_format_16"));
if (useSplitSaves(saveFile->getSavePlatform()) && isNew)
if (isNew)
{
return r->getChunkDataInputStream(chunkX & 15, chunkZ & 15);
}
@@ -111,7 +111,7 @@ DataOutputStream *RegionFileCache::_getChunkDataOutputStream(ConsoleSaveFile *sa
{
RegionFile* r = _getRegionFile(saveFile, prefix, chunkX, chunkZ);
bool isNew = saveFile->doesFileExist(ConsoleSavePath(L"region_format_16"));
if (useSplitSaves(saveFile->getSavePlatform()) && isNew)
if (isNew)
{
return r->getChunkDataOutputStream(chunkX & 15, chunkZ & 15);
}
@@ -126,4 +126,4 @@ DataOutputStream *RegionFileCache::_getChunkDataOutputStream(ConsoleSaveFile *sa
RegionFileCache::~RegionFileCache()
{
_clear();
}
}