fix: player head renderer
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@@ -175,7 +175,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
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case SkullTileEntity::TYPE_CHAR:
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{
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armor = armorParts3;
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auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
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auto t = new SkeletonHeadModel(0, 0, 64, 32, 1);
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armor->head = t->head;
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bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
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break;
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@@ -16,7 +16,7 @@ ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_C
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SkullTileRenderer::SkullTileRenderer()
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{
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skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
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zombieModel = new SkeletonHeadModel(0, 0, 64, 64);
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zombieModel = new SkeletonHeadModel(0, 0, 64, 32);
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}
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SkullTileRenderer::~SkullTileRenderer()
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