fix: player head renderer

This commit is contained in:
Fireblade
2026-07-05 21:10:43 -04:00
committed by Fireblade
parent 80c1ac8dc8
commit 3bc8504e11
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -175,7 +175,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
case SkullTileEntity::TYPE_CHAR:
{
armor = armorParts3;
auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
auto t = new SkeletonHeadModel(0, 0, 64, 32, 1);
armor->head = t->head;
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
break;