fix: player head renderer
This commit is contained in:
@@ -175,7 +175,7 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
|
||||
case SkullTileEntity::TYPE_CHAR:
|
||||
{
|
||||
armor = armorParts3;
|
||||
auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
|
||||
auto t = new SkeletonHeadModel(0, 0, 64, 32, 1);
|
||||
armor->head = t->head;
|
||||
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user