fix: chest breaking animation

This commit is contained in:
Fireblade
2026-07-18 22:09:33 -04:00
parent 525b89484c
commit 7e06e44f80
+7
View File
@@ -458,6 +458,13 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z, int forceDat
case Tile::SHAPE_HOPPER:
retVal = tesselateHopperInWorld(tt, x, y, z);
break;
case Tile::SHAPE_ENTITYTILE_ANIMATED:
if (hasFixedTexture())
{
setShape(tt);
retVal = tesselateBlockInWorld(tt, x, y, z, 0x3f);
}
break;
};