chore: finalize keyboard and mouse controls
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@@ -251,6 +251,10 @@ void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId)
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void UIScene_ControlsMenu::PositionAllText(int iPad)
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{
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// disable for keyboard
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int controlType = app.GetGameSettings(m_iPad,eGameSetting_ControlType);
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if (controlType == 0) return;
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IggyDataValue result;
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IggyPlayerCallMethodRS(getMovie(), &result, IggyPlayerRootPath(getMovie()), m_funcClearAllKeyLines, 0, 0);
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