Banner Patterns!
Banner Patterns, some lighting fixes, and loot-table nbt!
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@@ -10,22 +10,22 @@
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const unsigned int BannerItem::COLOR_DESCS[16] =
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{
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IDS_TILE_BANNER_BLACK,
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IDS_TILE_BANNER_RED,
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IDS_TILE_BANNER_GREEN,
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IDS_TILE_BANNER_BROWN,
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IDS_TILE_BANNER_BLUE,
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IDS_TILE_BANNER_PURPLE,
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IDS_TILE_BANNER_CYAN,
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IDS_TILE_BANNER_SILVER,
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IDS_TILE_BANNER_GRAY,
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IDS_TILE_BANNER_PINK,
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IDS_TILE_BANNER_LIME,
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IDS_TILE_BANNER_YELLOW,
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IDS_TILE_BANNER_LIGHT_BLUE,
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IDS_TILE_BANNER_MAGENTA,
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IDS_TILE_BANNER_ORANGE,
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IDS_TILE_BANNER_WHITE,
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IDS_TILE_BANNER_ORANGE,
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IDS_TILE_BANNER_MAGENTA,
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IDS_TILE_BANNER_LIGHT_BLUE,
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IDS_TILE_BANNER_YELLOW,
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IDS_TILE_BANNER_LIME,
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IDS_TILE_BANNER_PINK,
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IDS_TILE_BANNER_GRAY,
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IDS_TILE_BANNER_SILVER,
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IDS_TILE_BANNER_CYAN,
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IDS_TILE_BANNER_PURPLE,
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IDS_TILE_BANNER_BLUE,
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IDS_TILE_BANNER_BROWN,
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IDS_TILE_BANNER_GREEN,
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IDS_TILE_BANNER_RED,
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IDS_TILE_BANNER_BLACK,
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};
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BannerItem::BannerItem(int id) : Item(id)
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@@ -70,7 +70,7 @@ bool BannerItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> pla
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shared_ptr<BannerTileEntity> bte = dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
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if (bte != nullptr)
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{
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int color = instance->getAuxValue() & 15;
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int color = 15 - (instance->getAuxValue() & 15);
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bte->setBaseColor(color);
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bte->setChanged();
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}
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