Banner Patterns!
Banner Patterns, some lighting fixes, and loot-table nbt!
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@@ -133,7 +133,7 @@ void BannerTile::registerIcons(IconRegister *iconRegister)
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void BannerTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
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{
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shared_ptr<BannerTileEntity> bte = dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
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m_dropColor = (bte != nullptr) ? (bte->getBaseColor() & 15) : 15;
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m_dropColor = (bte != nullptr) ? (15 - (bte->getBaseColor() & 15)) : 0;
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BaseEntityTile::playerWillDestroy(level, x, y, z, data, player);
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}
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