Langtanium
7ba554c7ec
Added skin offsets code
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Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-06-22 15:14:52 -07:00
Langtanium
9c6781013f
More skin changes
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Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-06-22 15:14:52 -07:00
Langtanium
8b324fd924
Small correction to modified skin code
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Adjusted modified code to work with default wide 64x64 skins.
2026-06-22 15:14:52 -07:00
Langtanium
bccca54ea0
Made changes to skin related code
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Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-06-22 15:14:52 -07:00
Fireblade
24730e576d
fix: nether crash
2026-06-21 16:18:46 -04:00
Fireblade
8e31c2d29d
fix: misc
2026-06-20 20:56:13 -04:00
Fireblade
68d630676a
fix: break door goal on non-hard difficulties
2026-06-19 02:50:06 -04:00
Fireblade
8a3ce40b46
fix: half slab
2026-06-19 02:40:47 -04:00
Fireblade
a260f5fbd9
fix: final few bugs
2026-06-18 23:46:42 -04:00
Fireblade
1f2e82c0fc
fix: sunflower + slime block
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thank you tranq
2026-06-15 20:08:26 -04:00
Fireblade
b9725f73bd
fix: extraneous changes
2026-06-07 16:00:16 -04:00
Fireblade
aea7da32c1
fix: tallgrass destroy logic
2026-06-03 20:23:58 -04:00
Fireblade
3214e819aa
feat: modernized splitscreen settings menus
2026-06-03 15:30:48 -04:00
Fireblade
1a2299730a
Merge branch 'main' into TU43
2026-06-01 18:49:07 -04:00
Fireblade
73145785d4
fix: misc issues + crashes
2026-06-01 00:34:45 -04:00
DrPerkyLegit
61f363e803
fix particles being sent from the server
2026-05-31 20:50:30 -04:00
DrPerkyLegit
7d93753451
Merge branch 'neoStudiosLCE:main' into fix/armor-stands
2026-05-31 19:31:19 -04:00
DrPerkyLegit
76000424e1
fix armor stands no gravity field
2026-05-31 19:27:41 -04:00
DrPerkyLegit
a465d22390
Reapply "noPhysics field now works"
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This reverts commit 31abba9e04 .
2026-05-31 17:23:50 -04:00
DrPerkyLegit
31abba9e04
Revert "noPhysics field now works"
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This reverts commit e9b2f724c6 .
2026-05-31 17:21:14 -04:00
DrPerkyLegit
e9b2f724c6
noPhysics field now works
2026-05-31 16:46:48 -04:00
Fireblade
d421708b5f
Merge pull request #136 from DrPerkyLegit/fix/armor-stands
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Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit
78759b9f15
render elytra on armor stands
2026-05-31 12:36:32 -04:00
Lord Cambion
2417eb4562
feat: better kill command, Host Privileges check ( #135 )
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i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit
5857fab1f6
fix default arm rotations
2026-05-31 11:32:55 -04:00
Lord Cambion
128651de24
fix: Ocelot Can Be Tamed ( #132 )
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* Revert "fix: ocelot couldnt be tamed"
This reverts commit 7701841381 .
* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Fireblade
e8b66c62d7
fix: slime block render priority
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thanks to Tranq for calling it out
2026-05-29 15:10:54 -04:00
Fireblade
253460c5df
Merge branch 'main' into TU43
2026-05-28 16:33:20 -04:00
Fireblade
31d5c12f8f
fix: sunflower
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FINALLY IT WORKS NOW IN THE TUTORIAL WORLD
RAHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2026-05-28 16:31:14 -04:00
Lord Cambion
b7393ab153
feat: dye recipes using flowers ( #131 )
2026-05-28 22:31:49 +03:00
Lord_Cambion
7701841381
fix: ocelot couldnt be tamed
2026-05-28 20:09:18 +02:00
Lord_Cambion
6e29b9f778
Update: BlockPos.cpp comments
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changed from italian to english
2026-05-27 19:58:09 +02:00
Lord_Cambion
2d07c7abee
fix: boat not following correctly the player when speeding
2026-05-27 19:20:09 +02:00
Fireblade
fd828c8962
Merge branch 'TU43' of https://github.com/Firebladedoge229/neoLegacy-recrafted into TU43
2026-05-26 21:40:05 -04:00
/home/neo
e11fcb5274
Merge branch 'main' into TU43
2026-05-26 15:48:53 +03:00
Zero
544befe162
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
Fireblade
893f3a9f19
fix: sunflower (somewhat)
2026-05-25 22:47:15 -04:00
Fireblade
3409dfb821
fix: misc crashes
2026-05-25 21:29:59 -04:00
pieeebot
cd50236b8a
Revert "feat: Feat/expanded worlds ( #107 )"
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This reverts commit 98c33aa677 .
2026-05-25 21:06:22 +03:00
pieeebot
4d745ab65c
Revert "fix: remove round robin chunk cache ( #114 )"
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This reverts commit bb62a9f559 .
2026-05-25 21:05:50 +03:00
Fireblade
e2b81cae79
fix: slime block inaccurate damage properties + weird ui stuff
2026-05-25 13:25:17 -04:00
Fireblade
fb46ed3005
Merge branch 'main' into TU43
2026-05-25 12:40:46 -04:00
Lord_Cambion
f904fb1972
fix: fences turn grass into dirt
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problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion
4003a8e548
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
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* 'main' of https://github.com/neoStudiosLCE/neoLegacy :
chore: release v1.0.6b
fix: remove round robin chunk cache (#114 )
2026-05-25 18:18:17 +02:00
Lord_Cambion
0bd0cd2452
feat: double the entity limit in your worlds
2026-05-25 18:18:10 +02:00
DrPerkyLegit
bb62a9f559
fix: remove round robin chunk cache ( #114 )
2026-05-25 18:54:30 +03:00
Nytreon
eef6b1c129
fix(TU31): pistons not updating when they should ( #113 )
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* Fixed pistons not updating when they should
I removed the code that 4J added to make pistons ignore updates because it seems they removed it in later versions for parity with java edition! This allows for 0 tick piston interactions amount other things.
* Update PistonBaseTile.h
I forgot to update the header 🥹
2026-05-25 15:46:19 +03:00
Fireblade
f005b4e485
fix: merge conflicts (again)
2026-05-24 23:59:48 -04:00
Fireblade
d4b98cf70b
Merge branch 'main' into TU43
2026-05-24 23:47:12 -04:00
Fireblade
cc424e1fad
fix: merge conflicts
2026-05-24 23:20:13 -04:00