Packs #549 and #556 need to be replaced with logo-less versions.
Depending if we keep Sony packs separate from other packs, keep 549 and use the ones from PSX in menus
additions
- customizable scroll speed + blur intensity via panorama.xml file
- grid feature that brings back the look of the classic minecraft panorama
uhhh yeah thats pretty much it lmao
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc.
- Fossil & Igloo generation
- Texture interpolation
- Iggy mouse fix for world settings
- Neo branding on main screen
- Release build txt logger
- Debug mode spectator
- Several server fixes
- Flowerpot fixes
- Several more changes made in TU43
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
fixes bug in parsing names from the server file, double s letters wouldnt parse correctly
attempted to add color parsing to server list text but it appears that buttons dont accept color? i left the code in for anyone who is interested to take a look
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.