Commit Graph
467 Commits
Author SHA1 Message Date
Fireblade 223f4e6400 fix: builds on linux and incorrect map colors (#50)
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/50
2026-07-15 07:25:37 +01:00
Fireblade 93f1d55db9 feat: Enable host privileges when creating a creative world (QoL) (#41)
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/41
2026-07-14 23:58:08 +01:00
Fireblade a44ea00a54 fix: builds on linux and incorrect map colors 2026-07-14 01:57:47 -04:00
Fireblade 3833d0f3b7 feat: customizable panorama + village fixes (#46)
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/46
2026-07-13 22:21:32 +01:00
Tranqlmao 680f539f30 TU43 Bug fixes
Fixed the following:
Cape behavior,
Magma block spawn
Fossil Spawn
Igloo Spawn / other issues
Classic Crafting
Server-sided loot table fix
2026-07-13 16:59:00 -04:00
Julia e183dca20c Adding 3 missing PackGraphics
Packs #549 and #556 need to be replaced with logo-less versions.

Depending if we keep Sony packs separate from other packs, keep 549 and use the ones from PSX in menus
2026-07-13 17:54:16 +01:00
Fireblade 3a860d442f feat: customizable panorama
additions
- customizable scroll speed + blur intensity via panorama.xml file
- grid feature that brings back the look of the classic minecraft panorama
uhhh yeah thats pretty much it lmao
2026-07-13 02:22:52 -04:00
Fireblade 48b80ba865 fix: world format discrepancies 2026-07-12 01:00:58 -04:00
Fireblade 54528fac16 feat: loot tables (#43)
self-explanatory

Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
2026-07-12 02:05:06 +01:00
Tranqlmao a4c746bee4 TU43 Structures, bug fixes & minor changes
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc.
- Fossil & Igloo generation
- Texture interpolation
- Iggy mouse fix for world settings
- Neo branding on main screen
- Release build txt logger
- Debug mode spectator
- Several server fixes
- Flowerpot fixes
- Several more changes made in TU43
2026-07-11 19:30:16 -04:00
ACL 603724ed9b enable host privileges when creating a creative world 2026-07-10 14:15:20 +02:00
Fireblade 24a0b070fb chore: restore localization 2026-07-08 20:31:23 -04:00
Fireblade 1fd2c95abe Merge branch 'main' of https://git.neolegacy.dev/neoStudiosLCE/neoLegacy into feat/mario-world 2026-07-08 18:51:08 -04:00
Fireblade 5d9417ee29 fix: kanji fonts (#36)
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/36
2026-07-08 23:32:56 +01:00
Fireblade e6085e1890 fix: font crash when switching languages
thank you perky
2026-07-08 18:28:45 -04:00
Fireblade 9f5de77d3f fix: utf font widening 2026-07-08 16:20:19 -04:00
Fireblade adaff9e992 fix: mario world localization crash 2026-07-08 15:40:09 -04:00
Tranqlmao 055e9cd0ca Merge branch 'main' of https://git.neolegacy.dev/neoStudiosLCE/neoLegacy 2026-07-07 19:48:20 -04:00
Tranqlmao be3bf0aebd TU43 Release 4
+ Banners, Banners, Banners!
2026-07-07 19:47:42 -04:00
Fireblade 52138bfe62 feat: structure files, updated sounds, and village improvements 2026-07-07 15:52:09 -04:00
Tranqlmao 558173cfd0 TU43 Release 2
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
2026-07-07 12:54:31 -04:00
Tranqlmao 37cd621561 TU43 Release 1
+ Mending & FrostWalker (Needs some tlc)
+ Path Blocks
+ All Beetroot Items
- Some SWF & Texture atlasChanges
2026-07-06 23:28:11 -04:00
Fireblade b5707e8898 fix: windowsHD / windows swf usage 2026-07-07 03:05:14 +01:00
Fireblade 1f6c4886c5 Merge branch 'TU31' into feat/mario-world 2026-07-05 19:54:15 -04:00
Fireblade 3f51fcb01f merge upstream 2026-07-05 19:48:38 -04:00
Fireblade ede54a1600 Merge remote-tracking branch 'upstream/main' into TU31 2026-07-05 18:32:31 -04:00
Fireblade 07fafd4369 fix: sliders not working 2026-07-05 17:08:58 -04:00
Fireblade a26fe99974 fix: update swfs 2026-07-05 16:34:01 -04:00
Fireblade f6fcf83959 fix: multilist menu selection 2026-07-05 02:26:16 -04:00
Fireblade d811d19af4 fix: skin packs not having the correct icons 2026-07-05 00:32:19 -04:00
Fireblade 9af7a15343 fix: skin select menu 2026-07-04 21:26:58 -04:00
aRockefeller 0f5ef3b6c0 feat: new skinselectmenu 2026-07-04 15:44:01 -04:00
Fireblade cf909ff9ff fix: delta 2026-07-03 21:42:59 -04:00
Fireblade e92a063e63 fix: panorama 2026-07-02 21:09:39 -04:00
Fireblade c1f2096ea6 fix: various crashes 2026-06-30 01:54:08 -04:00
Fireblade 312826de24 feat: functional ui 2026-06-30 00:13:21 -04:00
Frco ba014032af it works? 2026-06-29 23:07:32 -04:00
Fireblade 1c93657739 fix: python toolset 2026-06-28 22:36:06 -04:00
DrPerkyLegit 2eb55af875 server list colors, unicode parse bug
fixes bug in parsing names from the server file, double s letters wouldnt parse correctly
attempted to add color parsing to server list text but it appears that buttons dont accept color? i left the code in for anyone who is interested to take a look
2026-06-28 15:18:10 -04:00
DrPerkyLegit 606d09a4e8 colored boss name 2026-06-26 18:37:56 -04:00
DrPerkyLegit 157b703c22 chest containers can be colored 2026-06-26 18:07:40 -04:00
DrPerkyLegit bf9a4163a3 enable color for items, in inventory and on hud 2026-06-26 17:59:29 -04:00
DrPerkyLegit 78ce22796e new color format logic 2026-06-26 17:47:16 -04:00
Fireblade 670ff50ce8 fix: make control type setting always inherit from skinHDWin + skinWin 2026-06-25 19:04:40 -04:00
Fireblade ab6e232dfd fix: slime block piston reaction(s) 2026-06-25 17:13:47 -04:00
Fireblade 929b32fff6 feat: mario world 2026-06-22 18:55:36 -04:00
Langtanium 7ba554c7ec Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-06-22 15:14:52 -07:00
Langtanium 9c6781013f More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-06-22 15:14:52 -07:00
Langtanium 8b324fd924 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-06-22 15:14:52 -07:00
Langtanium bccca54ea0 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-06-22 15:14:52 -07:00