itsRevela
0ebdbac933
Fix player list map icon colors to match map markers
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The tab player list and teleport menu now show the correct map marker
color for each player. The icon is computed using the same hash as the
map renderer (getRandomPlayerMapIcon) and stored by player name,
bypassing the unreliable small-ID lookup that produced wrong colors
on dedicated servers.
2026-03-29 20:30:12 +03:00
itsRevela
618dc78008
Fix player list not showing all players on dedicated servers
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Register remote players in the client's IQNet array when their
AddPlayerPacket arrives, so they appear in the Tab player list.
Previously only the host and local player were registered.
Also filter the dedicated server's phantom host entry (slot 0, empty
gamertag) from the UI, fix tick() to update entries by smallId instead
of sequential index, and fix player removal to use gamertag matching
since XUIDs are 0 on dedicated servers.
2026-03-29 20:30:11 +03:00
neoapps-dev
48a5e882e3
omg i forgot to track the stb image write file lol
2026-03-29 18:52:59 +03:00
neoapps-dev
1028ee2e6d
fix: stb import
2026-03-29 18:29:04 +03:00
neoapps-dev
d717f18628
feat: F2 for screenshotting
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some code used from MLRE
2026-03-29 18:22:45 +03:00
irice7
e8ac5b16ea
Add cancel join
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Adds the Cancel Join tooltip to the "Connecting to host"
progress bar
2026-03-29 17:03:12 +03:00
Botch
277d74716e
Render custom skin boxes on viewmodel ( #1415 )
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* Update PlayerRenderer.cpp
* Fix fatal bug where skins with no additional boxes would crash the game
2026-03-28 14:44:27 -05:00
Lord_Cambion
6fe251b2ec
minecart tnt fix
2026-03-28 14:44:56 +01:00
piebot
3b5a7e1fe6
Revert adding TU25 DLCs
2026-03-28 14:03:38 +03:00
piebot
ac259ee94d
Fix PlayerRenderer.h
2026-03-28 12:14:03 +03:00
ItzSonicFaner
a0082658a5
Skins
2026-03-27 23:33:33 +02:00
Sestain
7447fabe0d
Fix game crashing if DLC has XMLVERSION paramater ( #1285 )
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* Fix game crashing if DLC has XMLVERSION paramater
* Better implementation of XMLVersion check
* Forgot to add type name to the list
* Removed extra newline
2026-03-27 15:11:27 -05:00
Sestain
3c1166c45e
Added support for Big-Endian DLCs ( #1291 )
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* Added support for Big-Endian DLCs
* Remove unused variable
* Remove the things made for other PR
2026-03-27 15:59:35 -04:00
piebot
9f148e8d3b
Properly add the TU25 DLCs
2026-03-27 22:30:10 +03:00
piebot
274b4575e3
Add TU25 DLCs
2026-03-27 21:33:24 +03:00
ItzSonicFaner and ItzSonicFaner
84c228e80f
Skins ( #1 )
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Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.
Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com >
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org >
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org >
2026-03-27 15:35:15 +01:00
piebot
b3ac4411fe
Merge branch 'pr-1403'
2026-03-27 13:11:58 +03:00
666uvu
73d713878c
fix redstone tick persistence on chunk unload ( #1423 )
2026-03-26 16:55:56 -05:00
Lord Cambion
10b7fc36d3
Biome Update!
2026-03-26 20:37:51 +01:00
piebot
74c197cc15
apparently the commits i did for glass pane didnt apply so
2026-03-26 20:41:29 +03:00
piebot
87348a7e16
Fix Github Actions compile error
2026-03-26 19:09:04 +03:00
piebot
d73ae8fd5c
Fix Commit "Implement LCERenewed Changes"
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This fixes commit cf0472117c .
2026-03-26 17:57:03 +03:00
Sylvessa
c96a8ee524
fix splitscreen xuids ( #1413 )
2026-03-26 10:19:20 -04:00
Sylvessa
1a50770647
Add asynchronous server joining ( #1408 )
2026-03-26 10:15:11 -04:00
piebot
cf0472117c
Implement LCERenewed Changes
2026-03-26 14:14:42 +03:00
piebot
0e56730255
Update logo
2026-03-26 11:36:31 +03:00
Loki Rautio
dee559bd16
Revert "Memory leak fix: Make chunks unload properly ( #1406 )"
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This reverts commit a24318eedc .
This fix introduces broken behavior for dedicated servers. It will be
merged back in once the related issue is fixed
2026-03-26 01:37:23 -05:00
Lord Cambion
ae273c75fa
Name Fixes
2026-03-26 00:40:52 +01:00
piebot
2d04127cae
fix arc file
2026-03-26 00:04:11 +03:00
piebot
e14ba14e68
a bunch of shit lmaoo
2026-03-25 21:41:35 +03:00
ModMaker101
a24318eedc
Memory leak fix: Make chunks unload properly ( #1406 )
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* Fix chunk unload and cleanup logic, fixes #1347
* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
ryleu
f3915a0603
add support for linux clang cross compiles
2026-03-24 10:05:40 -05:00
piebot
6a1e0df0f2
fix common.cmake
2026-03-24 17:58:31 +03:00
piebot
ed38461e15
Merge branch 'main' of https://github.com/piebotc/LegacyEvolved
2026-03-24 16:53:12 +03:00
piebot
6646eefb5e
Merge remote-tracking branch 'upstream/main'
2026-03-24 16:48:08 +03:00
Lord Cambion
a5139ce172
Desert Temple Update
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Clay instead of wool
2026-03-24 14:46:59 +01:00
Lord Cambion
c6578405fc
Fixes
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Now Oceans have Gravel in the bottom.
Now DarkOakLeaves have correct color
2026-03-24 14:14:11 +01:00
Lord Cambion
6fc2808592
5 New Technical Biomes
2026-03-24 13:41:49 +01:00
piebot
d10deb4cc2
Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
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This reverts commit f5b134aa90 , reversing
changes made to f0b06116c2 .
2026-03-24 15:12:06 +03:00
piebot
5b2fd49b40
Revert "Changed Steve's skin from 64x64 to 64x32"
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This reverts commit 4a96ce18b2 .
2026-03-24 15:12:02 +03:00
Sylvessa
993052409a
Fix XUID logging ( #1395 )
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* pass invalid_xuid to other players
* actually more simple fix
2026-03-24 05:04:07 -04:00
Ayush Thoren
ed9cbae3f7
Fix initial cursor position for in-game UI elements ( #1120 )
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Signed-off-by: Ayush Thoren <ayushthoren@gmail.com >
2026-03-23 21:06:20 -05:00
Sylvessa
daed75b8a1
make handleParticleEvent actually parse the particle type instead of hardcoding hearts ( #1399 )
2026-03-23 20:11:37 -05:00
rtm516
9e715cb3bc
Fix render order of F3 debug screen ( #1239 )
2026-03-23 18:01:40 -05:00
Sylvessa
127465b0eb
add advanced tooltips, F3+H combo, and handle settings ( #1389 )
2026-03-23 17:54:46 -05:00
piebot
4a96ce18b2
Changed Steve's skin from 64x64 to 64x32
2026-03-23 15:38:45 +03:00
Lord Cambion
9a6d126ae1
Stained Glass Survival Integration & Crafting UI Fix ( #1195 )
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* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela
39e46751bf
Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard ( #1298 )
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Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Iruka Wolf and Iruka-Wolf
603c6ba7cb
Fix missing trapped chest textures in Natural Texture Pack ( #1381 )
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Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com >
2026-03-22 20:49:14 -05:00
Sylvessa
b6e25415ca
Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp ( #1348 ) ( #1380 )
2026-03-22 18:37:59 -04:00