+ Gameplay changes
Stained clay renamed to "Hardened Clay" (e.g. White Hardened Clay)
Gold ore now generates in mesa biomes between Y=32 and Y=79
Shears can no longer be enchanted with Silk Touch
Pigs can be led/bred with potatoes and beetroots (in addition to carrots)
Elder Guardians now drop dry sponges instead of wet sponges
Endermen now spawn in the Nether
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
fixes bug in parsing names from the server file, double s letters wouldnt parse correctly
attempted to add color parsing to server list text but it appears that buttons dont accept color? i left the code in for anyone who is interested to take a look
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.