Commit Graph
885 Commits
Author SHA1 Message Date
Fireblade bb0ca3752e Merge pull request 'feat: structure files, updated sounds, and village improvements' (#33) from Fireblade/neoLegacy:main into main
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/33
2026-07-07 20:52:56 +01:00
Fireblade 52138bfe62 feat: structure files, updated sounds, and village improvements 2026-07-07 15:52:09 -04:00
Tranqlmao d1bf3952cd TU43 Release 3
+ Gameplay changes
Stained clay renamed to "Hardened Clay" (e.g. White Hardened Clay)
Gold ore now generates in mesa biomes between Y=32 and Y=79
Shears can no longer be enchanted with Silk Touch
Pigs can be led/bred with potatoes and beetroots (in addition to carrots)
Elder Guardians now drop dry sponges instead of wet sponges
Endermen now spawn in the Nether
2026-07-07 15:07:01 -04:00
Tranqlmao 558173cfd0 TU43 Release 2
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block
+ All Beetroot Items
+ Polar Bear (excluding audio)
+ / now opens chat for commands
2026-07-07 12:54:31 -04:00
Tranqlmao 37cd621561 TU43 Release 1
+ Mending & FrostWalker (Needs some tlc)
+ Path Blocks
+ All Beetroot Items
- Some SWF & Texture atlasChanges
2026-07-06 23:28:11 -04:00
Fireblade b5707e8898 fix: windowsHD / windows swf usage 2026-07-07 03:05:14 +01:00
Fireblade 01e860479f fix: server not generating colours.xml file 2026-07-06 21:02:07 -04:00
Fireblade f87b868719 merge upstream 2026-07-07 00:45:55 +01:00
Fireblade 31c46e1e48 fix: zombie villager model 2026-07-06 19:45:24 -04:00
Fireblade 3bc8504e11 fix: player head renderer 2026-07-05 21:10:43 -04:00
Fireblade ede54a1600 Merge remote-tracking branch 'upstream/main' into TU31 2026-07-05 18:32:31 -04:00
Fireblade 07fafd4369 fix: sliders not working 2026-07-05 17:08:58 -04:00
Fireblade a26fe99974 fix: update swfs 2026-07-05 16:34:01 -04:00
Fireblade f6fcf83959 fix: multilist menu selection 2026-07-05 02:26:16 -04:00
Fireblade d811d19af4 fix: skin packs not having the correct icons 2026-07-05 00:32:19 -04:00
Fireblade 9af7a15343 fix: skin select menu 2026-07-04 21:26:58 -04:00
aRockefeller 0f5ef3b6c0 feat: new skinselectmenu 2026-07-04 15:44:01 -04:00
Fireblade cf909ff9ff fix: delta 2026-07-03 21:42:59 -04:00
Fireblade e92a063e63 fix: panorama 2026-07-02 21:09:39 -04:00
Fireblade c1f2096ea6 fix: various crashes 2026-06-30 01:54:08 -04:00
Fireblade 312826de24 feat: functional ui 2026-06-30 00:13:21 -04:00
Frco ba014032af it works? 2026-06-29 23:07:32 -04:00
Fireblade b21faebb45 fix: particles 2026-06-29 16:55:53 -04:00
Fireblade d2365c8dd4 fix: particle crash AGAIN 2026-06-29 14:23:30 -04:00
DrPerkyLegit 2eb55af875 server list colors, unicode parse bug
fixes bug in parsing names from the server file, double s letters wouldnt parse correctly
attempted to add color parsing to server list text but it appears that buttons dont accept color? i left the code in for anyone who is interested to take a look
2026-06-28 15:18:10 -04:00
DrPerkyLegit 606d09a4e8 colored boss name 2026-06-26 18:37:56 -04:00
DrPerkyLegit 157b703c22 chest containers can be colored 2026-06-26 18:07:40 -04:00
DrPerkyLegit bf9a4163a3 enable color for items, in inventory and on hud 2026-06-26 17:59:29 -04:00
DrPerkyLegit 78ce22796e new color format logic 2026-06-26 17:47:16 -04:00
Fireblade 894dbcbde5 fix: skin select menu 2026-06-26 21:00:25 +01:00
Fireblade 3e24e7133c fix: skin select menu 2026-06-26 15:59:28 -04:00
Fireblade 2799c88f04 Merge pull request 'DLC Skin Corrections & Additions' (#13) from Langtanium/NLCE:dlc-skin-corrections into main
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/13
2026-06-26 16:22:53 +01:00
Fireblade 670ff50ce8 fix: make control type setting always inherit from skinHDWin + skinWin 2026-06-25 19:04:40 -04:00
Fireblade ab6e232dfd fix: slime block piston reaction(s) 2026-06-25 17:13:47 -04:00
Trevor Watkins 5bbd488a46 fix: Clang doesn't like this for some reason (#14)
Honestly no clue why it doesn't like it but this fixes it

Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/14
Reviewed-by: neo <neo@obsidianos.xyz>
Co-authored-by: Trevor Watkins <tawatkins1110@gmail.com>
Co-committed-by: Trevor Watkins <tawatkins1110@gmail.com>
2026-06-24 20:49:09 +01:00
Langtanium 0476c307db Fixed skin offset leak and removed skin item offset
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
2026-06-22 15:17:01 -07:00
Langtanium a24582da84 Added item offsets for DLC skins
Added item offsets for DLC skins and changed some more code in HumanoidModel.cpp
2026-06-22 15:14:53 -07:00
Langtanium 4b0761b64e Reworked skin offset code in HumanoidModel.cpp
Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
2026-06-22 15:14:53 -07:00
Langtanium 8cd19cba65 Removed armor offsets
Removed armor offsets as they would call the compile() function so many times overflowing memory triggering a safeguard which terminates the process.
2026-06-22 15:14:52 -07:00
Langtanium 7ba554c7ec Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-06-22 15:14:52 -07:00
Langtanium 9c6781013f More skin changes
Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-06-22 15:14:52 -07:00
Langtanium 88598ad727 Small correction
Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-06-22 15:14:52 -07:00
Langtanium 8b324fd924 Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
2026-06-22 15:14:52 -07:00
Langtanium bccca54ea0 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-06-22 15:14:52 -07:00
Langtanium a4cc0659b5 Revert "Fixed skin offset leak and removed skin item offset"
This reverts commit 25918293e8.
2026-06-22 15:10:25 -07:00
Langtanium 25918293e8 Fixed skin offset leak and removed skin item offset
Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
2026-06-22 15:07:20 -07:00
TheHuckle 6611b1dd23 Add skin packs back for DLCs 2026-06-22 13:46:16 +01:00
Fireblade 24730e576d fix: nether crash 2026-06-21 16:18:46 -04:00
Fireblade 8e31c2d29d fix: misc 2026-06-20 20:56:13 -04:00
Fireblade ce08a15069 fix: unsupported goaltype + improper disc translation 2026-06-20 17:45:08 -04:00