Files
LegacyRenouveau/Minecraft.World/DyePowderItem.h
T
Anaël d8d65bcd49 game loop: Refactor the tooltips loop
Moved the whole logic to a new file (TooltipManager.cpp), and rewrote most of the logic to profit from object oriented programming. The side-effect is that the changes are scattered across entities, tiles and items because moving everything to OOP requires to add the tooltip to every .cpp file for every tile/item/entities (or their class, on plants for example which all use the tooltip IDS_TOOLTIPS_PLANT)

The issue with the default tooltips loop written by 4J is that:

    Its running in the main Minecraft::tick loop and is more than a thousand lines long, polluting the function.
    Not using C++'s full potential with object oriented programming, 4J decided to use a big switch case (probably because it could run better on hardware without branch prediction like the WiiU or Xbox 360 ?)
    And seems to be better off in its own file than in the main Minecraft.cpp file
2026-10-04 20:54:24 +02:00

55 lines
1.8 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class Player;
class Mob;
class Level;
class DyePowderItem : public Item
{
public:
static const unsigned int COLOR_DESCS[];
static const unsigned int COLOR_USE_DESCS[];
static const wstring COLOR_TEXTURES[];
static const int COLOR_RGB[];
static const int BLACK;
static const int RED;
static const int GREEN;
static const int BROWN;
static const int BLUE;
static const int PURPLE;
static const int CYAN;
static const int SILVER;
static const int GRAY;
static const int PINK;
static const int LIME;
static const int YELLOW;
static const int LIGHT_BLUE;
static const int MAGENTA;
static const int ORANGE;
static const int WHITE;
private:
static const int DYE_POWDER_ITEM_TEXTURE_COUNT = 16;
Icon **icons;
public:
DyePowderItem(int id);
virtual Icon *getIcon(int itemAuxValue);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> itemInstance);
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> itemInstance);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
static bool growCrop(shared_ptr<ItemInstance> itemInstance, Level* level, int x, int y, int z, bool bTestUseOnOnly, int entityid = -1);
static void addGrowthParticles(Level *level, int x, int y, int z, int count);
virtual bool interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual int getUseTooltipId(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Player> player, Level* level, int x, int y, int z, bool bUseItem) const;
};