Files
LegacyRenouveau/Minecraft.World/ChestTile.cpp
T
Anaël d8d65bcd49 game loop: Refactor the tooltips loop
Moved the whole logic to a new file (TooltipManager.cpp), and rewrote most of the logic to profit from object oriented programming. The side-effect is that the changes are scattered across entities, tiles and items because moving everything to OOP requires to add the tooltip to every .cpp file for every tile/item/entities (or their class, on plants for example which all use the tooltip IDS_TOOLTIPS_PLANT)

The issue with the default tooltips loop written by 4J is that:

    Its running in the main Minecraft::tick loop and is more than a thousand lines long, polluting the function.
    Not using C++'s full potential with object oriented programming, 4J decided to use a big switch case (probably because it could run better on hardware without branch prediction like the WiiU or Xbox 360 ?)
    And seems to be better off in its own file than in the main Minecraft.cpp file
2026-10-04 20:54:24 +02:00

389 lines
12 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.phys.h"
#include "ChestTile.h"
#include "Facing.h"
ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() )
{
random = new Random();
this->type = type;
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
ChestTile::~ChestTile()
{
delete random;
}
bool ChestTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ChestTile::isCubeShaped()
{
return false;
}
int ChestTile::getRenderShape()
{
return Tile::SHAPE_ENTITYTILE_ANIMATED;
}
AABB *ChestTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
return Tile::getTileAABB(level, x, y, z);
}
AABB *ChestTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z, -1, shared_ptr<TileEntity>());
return Tile::getAABB(level, x, y, z);
}
void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
if (level->getTile(x, y, z - 1) == id)
{
setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
else if (level->getTile(x, y, z + 1) == id)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
}
else if (level->getTile(x - 1, y, z) == id)
{
setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
else if (level->getTile(x + 1, y, z) == id)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
}
else
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
}
void ChestTile::onPlace(Level *level, int x, int y, int z)
{
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
if (n == id) recalcLockDir(level, x, y, z - 1);
if (s == id) recalcLockDir(level, x, y, z + 1);
if (w == id) recalcLockDir(level, x - 1, y, z);
if (e == id) recalcLockDir(level, x + 1, y, z);
}
void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) facing = Facing::NORTH;
if (dir == 1) facing = Facing::EAST;
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
if (n != id && s != id && w != id && e != id)
{
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
else
{
if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST))
{
if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL);
else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH))
{
if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL);
else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
}
if (itemInstance->hasCustomHoverName())
{
dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
}
}
void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
{
if (level->isClientSide)
{
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
// Long!
int lockDir = 4;
if (n == id || s == id)
{
int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
lockDir = 5;
int otherDir = -1;
if (n == id) otherDir = level->getData(x, y, z - 1);
else otherDir = level->getData(x, y, z + 1);
if (otherDir == 4) lockDir = 4;
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
}
else if (w == id || e == id)
{
int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
lockDir = 3;
int otherDir = -1;
if (w == id) otherDir = level->getData(x - 1, y, z);
else otherDir = level->getData(x + 1, y, z);
if (otherDir == 2) lockDir = 2;
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
}
else
{
lockDir = 3;
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
}
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
}
bool ChestTile::mayPlace(Level *level, int x, int y, int z)
{
int chestCount = 0;
if (level->getTile(x - 1, y, z) == id) chestCount++;
if (level->getTile(x + 1, y, z) == id) chestCount++;
if (level->getTile(x, y, z - 1) == id) chestCount++;
if (level->getTile(x, y, z + 1) == id) chestCount++;
if (chestCount > 1) return false;
if (isFullChest(level, x - 1, y, z)) return false;
if (isFullChest(level, x + 1, y, z)) return false;
if (isFullChest(level, x, y, z - 1)) return false;
if (isFullChest(level, x, y, z + 1)) return false;
return true;
}
bool ChestTile::isFullChest(Level *level, int x, int y, int z)
{
if (level->getTile(x, y, z) != id) return false;
if (level->getTile(x - 1, y, z) == id) return true;
if (level->getTile(x + 1, y, z) == id) return true;
if (level->getTile(x, y, z - 1) == id) return true;
if (level->getTile(x, y, z + 1) == id) return true;
return false;
}
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
BaseEntityTile::neighborChanged(level, x, y, z, type);
shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (cte != nullptr) cte->clearCache();
}
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container != nullptr )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != nullptr)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0)
{
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(item->id, count, item->getAuxValue());
newItem->set4JData( item->get4JData() );
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x + xo, y + yo, z + zo, newItem);
float pow = 0.05f;
itemEntity->xd = static_cast<float>(random->nextGaussian()) * pow;
itemEntity->yd = static_cast<float>(random->nextGaussian()) * pow + 0.2f;
itemEntity->zd = static_cast<float>(random->nextGaussian()) * pow;
if (item->hasTag())
{
itemEntity->getItem()->setTag(static_cast<CompoundTag *>(item->getTag()->copy()));
}
level->addEntity(itemEntity);
}
// 4J Stu - Fix for duplication glitch
container->setItem(i,nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ChestTile::TestUse()
{
return true;
}
// 4J-PB - changing to 1.5 equivalent
bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return true;
if (level->isClientSide)
{
return true;
}
shared_ptr<Container> container = getContainer(level, x, y, z);
if (container != nullptr)
{
player->openContainer(container);
}
return true;
}
shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container == nullptr) return nullptr;
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
if (isCatSittingOnChest(level,x, y, z)) return nullptr;
if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr;
if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr;
if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr;
if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr;
if (level->getTile(x - 1, y, z) == id) container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z)), container);
if (level->getTile(x + 1, y, z) == id) container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z)));
if (level->getTile(x, y, z - 1) == id) container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1)), container);
if (level->getTile(x, y, z + 1) == id) container = std::make_shared<CompoundContainer>(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1)));
return container;
}
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
{
MemSect(50);
shared_ptr<TileEntity> retval = std::make_shared<ChestTileEntity>();
MemSect(0);
return retval;
}
bool ChestTile::isSignalSource()
{
return type == TYPE_TRAP;
}
int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!isSignalSource()) return Redstone::SIGNAL_NONE;
int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount;
return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
}
int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (dir == Facing::UP)
{
return getSignal(level, x, y, z, dir);
}
else
{
return Redstone::SIGNAL_NONE;
}
}
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
{
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
if ( entities )
{
for (auto& it : *entities)
{
shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(it);
if ( ocelot && ocelot->isSitting())
{
delete entities;
return true;
}
}
delete entities;
}
return false;
}
bool ChestTile::hasAnalogOutputSignal()
{
return true;
}
int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));
}
void ChestTile::registerIcons(IconRegister *iconRegister)
{
// Register wood as the chest's icon, because it's used by the particles
// when destroying the chest
icon = iconRegister->registerIcon(L"planks_oak");
}
int ChestTile::getInteractTooltipId(Level* level, int x, int y, int z, std::shared_ptr<Player> player, bool bUseItemOn) const
{
return (Tile::chest->getContainer(level, x, y, z) != nullptr) ? IDS_TOOLTIPS_OPEN : -1;
}