Files
LegacyRenouveau/Minecraft.World/BannerTile.cpp
T
Tranqlmao 454da0ce3c Banners Complete!
Fixed improper behaviors of banners to adhere to LCE, as well as redid the banner recipes!
2026-07-15 14:50:09 -04:00

161 lines
4.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "Material.h"
#include "ItemInstance.h"
#include "Random.h"
#include "BannerTileEntity.h"
#include "BannerTile.h"
BannerTile::BannerTile(int id, bool onGround) : BaseEntityTile(id, Material::wood, isSolidRender())
{
this->onGround = onGround;
this->m_dropColor = 15;
updateDefaultShape();
}
Icon *BannerTile::getTexture(int face, int data)
{
return Tile::wood->getTexture(face);
}
void BannerTile::updateDefaultShape()
{
if (onGround)
{
float r = 4 / 16.0f;
float h = 16 / 16.0f;
this->setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
else
{
this->setShape(0, 0, 0, 1, 1, 1);
}
}
AABB *BannerTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
}
AABB *BannerTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return BaseEntityTile::getTileAABB(level, x, y, z);
}
void BannerTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
shared_ptr<BannerTileEntity> bte = forceEntity
? dynamic_pointer_cast<BannerTileEntity>(forceEntity)
: dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
if (!bte || !bte->isWall()) return;
int face = level->getData(x, y, z);
float h0 = 0 / 16.0f;
float h1 = 16 / 16.0f;
float d0 = 2 / 16.0f;
float w0 = 2 / 16.0f;
float w1 = 14 / 16.0f;
setShape(0, 0, 0, 1, 1, 1);
if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
if (face == 5) setShape(0, h0, w0, d0, h1, w1);
}
int BannerTile::getRenderShape()
{
return Tile::SHAPE_INVISIBLE;
}
bool BannerTile::isCubeShaped()
{
return false;
}
bool BannerTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return true;
}
bool BannerTile::isSolidRender(bool isServerLevel)
{
return false;
}
shared_ptr<TileEntity> BannerTile::newTileEntity(Level *level)
{
return std::make_shared<BannerTileEntity>();
}
int BannerTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::standing_banner_Id;
}
void BannerTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
shared_ptr<BannerTileEntity> bte = dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
bool isWall = bte && bte->isWall();
bool remove = false;
if (!isWall)
{
if (!level->getMaterial(x, y - 1, z)->isSolid()) remove = true;
}
else
{
int face = level->getData(x, y, z);
remove = true;
if (face == 2 && level->getMaterial(x, y, z + 1)->isSolid()) remove = false;
if (face == 3 && level->getMaterial(x, y, z - 1)->isSolid()) remove = false;
if (face == 4 && level->getMaterial(x + 1, y, z)->isSolid()) remove = false;
if (face == 5 && level->getMaterial(x - 1, y, z)->isSolid()) remove = false;
}
if (remove)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
level->removeTileEntity(x, y, z);
}
BaseEntityTile::neighborChanged(level, x, y, z, type);
}
int BannerTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::standing_banner_Id;
}
void BannerTile::registerIcons(IconRegister *iconRegister)
{
}
void BannerTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
shared_ptr<BannerTileEntity> bte = dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
m_dropColor = (bte != nullptr) ? (15 - (bte->getBaseColor() & 15)) : 0;
BaseEntityTile::playerWillDestroy(level, x, y, z, data, player);
}
void BannerTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
if (level->isClientSide) return;
int color = m_dropColor;
shared_ptr<BannerTileEntity> bte = dynamic_pointer_cast<BannerTileEntity>(level->getTileEntity(x, y, z));
if (bte != nullptr) color = 15 - (bte->getBaseColor() & 15);
int count = getResourceCountForLootBonus(playerBonusLevel, level->random);
for (int i = 0; i < count; i++)
{
if (level->random->nextFloat() > odds) continue;
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::standing_banner_Id, 1, color));
}
}