chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files)

This commit is contained in:
Patoke
2026-02-28 03:04:58 -03:00
parent 2db1dfebd8
commit 9f32a58477
15 changed files with 78 additions and 24 deletions
+13 -6
View File
@@ -157,6 +157,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="4J_Render.h" />
<ClInclude Include="CompiledShaders.h" />
<ClInclude Include="libpng\png.h" />
<ClInclude Include="libpng\pngconf.h" />
<ClInclude Include="libpng\pngdebug.h" />
@@ -164,14 +165,20 @@
<ClInclude Include="libpng\pnglibconf.h" />
<ClInclude Include="libpng\pngpriv.h" />
<ClInclude Include="libpng\pngstruct.h" />
<ClInclude Include="PS_ForceLOD.h" />
<ClInclude Include="PS_ScreenClear.h" />
<ClInclude Include="PS_ScreenSpace.h" />
<ClInclude Include="PS_Standard.h" />
<ClInclude Include="PS_TextureProjection.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="VS_Compressed.h" />
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1.h" />
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Lighting.h" />
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_TexGen.h" />
<ClInclude Include="VS_ScreenClear.h" />
<ClInclude Include="VS_ScreenSpace.h" />
<ClInclude Include="zlib\zconf.h" />
<ClInclude Include="zlib\zlib.h" />
<ClInclude Include="RendererCBuff.h" />
<ClInclude Include="RendererCore.h" />
<ClInclude Include="RendererMatrix.h" />
<ClInclude Include="RendererState.h" />
<ClInclude Include="RendererTexture.h" />
<ClInclude Include="RendererVertex.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
+39 -18
View File
@@ -21,24 +21,6 @@
<ClInclude Include="4J_Render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererCBuff.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererCore.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererMatrix.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererTexture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RendererVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="libpng\png.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -66,6 +48,45 @@
<ClInclude Include="zlib\zconf.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS_Standard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS_TextureProjection.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS_ForceLOD.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_ScreenClear.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_ScreenSpace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Lighting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_TexGen.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VS_Compressed.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CompiledShaders.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS_ScreenClear.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PS_ScreenSpace.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
+20
View File
@@ -0,0 +1,20 @@
#pragma once
class Renderer
{
public:
class CommandBuffer
{
public:
};
class DeferredCBuff
{
public:
};
};
+1
View File
@@ -0,0 +1 @@
#pragma once
@@ -0,0 +1 @@
#pragma once
@@ -0,0 +1 @@
#pragma once
@@ -0,0 +1 @@
#pragma once
+1
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@@ -0,0 +1 @@
#pragma once
+1
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@@ -0,0 +1 @@
#pragma once