chore: fix 4J_Render_PC's filesystem (remove non existent files, add missing files)
This commit is contained in:
@@ -157,6 +157,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="4J_Render.h" />
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<ClInclude Include="CompiledShaders.h" />
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<ClInclude Include="libpng\png.h" />
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<ClInclude Include="libpng\pngconf.h" />
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<ClInclude Include="libpng\pngdebug.h" />
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@@ -164,14 +165,20 @@
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<ClInclude Include="libpng\pnglibconf.h" />
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<ClInclude Include="libpng\pngpriv.h" />
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<ClInclude Include="libpng\pngstruct.h" />
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<ClInclude Include="PS_ForceLOD.h" />
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<ClInclude Include="PS_ScreenClear.h" />
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<ClInclude Include="PS_ScreenSpace.h" />
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<ClInclude Include="PS_Standard.h" />
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<ClInclude Include="PS_TextureProjection.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="VS_Compressed.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Lighting.h" />
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_TexGen.h" />
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<ClInclude Include="VS_ScreenClear.h" />
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<ClInclude Include="VS_ScreenSpace.h" />
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<ClInclude Include="zlib\zconf.h" />
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<ClInclude Include="zlib\zlib.h" />
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<ClInclude Include="RendererCBuff.h" />
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<ClInclude Include="RendererCore.h" />
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<ClInclude Include="RendererMatrix.h" />
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<ClInclude Include="RendererState.h" />
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<ClInclude Include="RendererTexture.h" />
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<ClInclude Include="RendererVertex.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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@@ -21,24 +21,6 @@
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<ClInclude Include="4J_Render.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererCBuff.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererCore.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererMatrix.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererTexture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RendererVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="libpng\png.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -66,6 +48,45 @@
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<ClInclude Include="zlib\zconf.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Renderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PS_Standard.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PS_TextureProjection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PS_ForceLOD.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_ScreenClear.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_ScreenSpace.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_Lighting.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_PF3_TF2_CB4_NB4_XW1_TexGen.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="VS_Compressed.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CompiledShaders.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PS_ScreenClear.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PS_ScreenSpace.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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@@ -0,0 +1,20 @@
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#pragma once
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class Renderer
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{
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public:
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class CommandBuffer
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{
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public:
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};
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class DeferredCBuff
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{
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public:
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};
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};
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1 @@
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#pragma once
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@@ -0,0 +1 @@
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#pragma once
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