(This PR fixes [this issue](https://discord.com/channels/1482443865754701868/1534141325904183336) from the Discord server: )
Previously, when holding a piece of armor and right-clicking an interactable block (furnance, crafting table, levers, etc.) the armor would be equipped to the player.
This isn't the expected behavior. The interacted block should suppress any held item functionality (if not crouched)
This PR adds the "bool blockHandled" variable to the "handleUseItem" function. If the player interact with an interactable block, the variable is set to true.
This variable can be used for future packets added in this function
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/168
Co-authored-by: ACL <puffymono@gmail.com>
Co-committed-by: ACL <puffymono@gmail.com>
Thrown eggs used snowball particles when hitting a block, there wasn't any code for the correct particles either.
I added the new egg particles and assigned them to the thrown egg entity.
Before:

Now:

Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/167
Co-authored-by: ACL <puffymono@gmail.com>
Co-committed-by: ACL <puffymono@gmail.com>
This PR adds some lines missing from the code inside where the game handles the hotbar inputs (1 to 9 keys). I copied the code that handles the scrollwheel hotbar input updates so it should work exactly the same.
This fixes some issues or bugs, such as the item name not appearing or the tutorial failing to track the current item.
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Co-authored-by: TheHuckle <1+thehuckle@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/8
Co-authored-by: ACL <puffymono@gmail.com>
Co-committed-by: ACL <puffymono@gmail.com>
fixes:
- treasure enchants being selectable within the enchantment table menu
- frost walker resemblance to decompiled legacy console edition
- enchantment table featuring hot-swappable abilities where the player could replace one tool with another whilst keeping the exact same potential enchantments in the enchant menu
fixes:
- grass path not being on the shovel's diggable list, hence the slow breaking speed whilst mining the block
- grass path AABB collisions, creating a discrepency between farmland + the grass path tile where the former could walk up more tiles than the latter