10 Commits
Author SHA1 Message Date
dtentiion 7f18fe1236 fix: Nether portal trigger and travel sounds not playing (#1523) 2026-04-26 15:38:13 -05:00
dtentiion 4a7b34f4c2 fix: Display save thumbnail in world detail view on Windows64 (#1519) 2026-04-18 17:49:43 -05:00
dtentiion 9167454767 fix: Nether portal trigger and travel sounds not playing (#1523) 2026-04-18 17:47:18 -05:00
dtentiion 8464bfd448 fix: Skin pack names showing only first letter after 4JLibs update (#1518) 2026-04-17 05:49:22 -05:00
dtentiion cccfd860b9 fix: Skin pack names showing only first letter after 4JLibs update (#1518) 2026-04-16 22:35:14 -05:00
dtentiion aadb511504 Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name

KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.

Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.

* Fixed gamertag being blank upon renaming and re-joining a save

* Save deletion fix, exiting without saving fix

* Add native in-game keyboard UI for world naming and renaming
2026-03-05 14:57:37 -06:00
dtentiion c9d58eeac7 Delete README.md
Unnecessary
2026-03-04 06:05:24 +00:00
dtentiion b8a7f816b5 Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
dtentiion 2d6a62a0e0 Refactor README for consistent formatting
Updated formatting for clarity and consistency in the README.
2026-03-02 23:00:42 +00:00
dtentiion 63e590d783 Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave 2026-03-02 21:13:11 +00:00