Lord Cambion
2417eb4562
feat: better kill command, Host Privileges check ( #135 )
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i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
Lord Cambion
128651de24
fix: Ocelot Can Be Tamed ( #132 )
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* Revert "fix: ocelot couldnt be tamed"
This reverts commit 7701841381 .
* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion
1cd3f977e4
fix(TU31): prismarine animation ( #134 )
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tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion
b7393ab153
feat: dye recipes using flowers ( #131 )
2026-05-28 22:31:49 +03:00
Lord_Cambion
7701841381
fix: ocelot couldnt be tamed
2026-05-28 20:09:18 +02:00
Lord Cambion
012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion
6e29b9f778
Update: BlockPos.cpp comments
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changed from italian to english
2026-05-27 19:58:09 +02:00
Lord Cambion
c19d5bb58e
fix: boat not following correctly the player when speeding ( #127 )
2026-05-27 20:22:12 +03:00
Lord_Cambion
2d07c7abee
fix: boat not following correctly the player when speeding
2026-05-27 19:20:09 +02:00
Lord_Cambion
311503ec46
fix: /kill now kills the player if in creative
2026-05-26 19:02:54 +02:00
Lord_Cambion
f904fb1972
fix: fences turn grass into dirt
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problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
2026-05-25 18:34:32 +02:00
Lord_Cambion
4003a8e548
Merge branch 'main' of https://github.com/neoStudiosLCE/neoLegacy
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* 'main' of https://github.com/neoStudiosLCE/neoLegacy :
chore: release v1.0.6b
fix: remove round robin chunk cache (#114 )
2026-05-25 18:18:17 +02:00
Lord_Cambion
0bd0cd2452
feat: double the entity limit in your worlds
2026-05-25 18:18:10 +02:00
Lord_Cambion
e1383cc6a3
fix: poison kill player
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i fixed before this behaviour but somehow it is broken.
now i am clamping if 1 or 2 hp player is left with 1 hp.
2026-05-25 02:16:33 +02:00
Lord_Cambion
ed63aaf8c4
fix: player ticks if game paused
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before: player will tick if the game is paused allowing him to take damage from poison or lava.
now: player will not tick anymore if game is paused, so will not take damage anymore
2026-05-25 02:04:06 +02:00
Lord Cambion
9c55f80368
feat: Comparator +Item Frame ( #106 )
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* feat: rotation in 8 directions
i implemented rotation in 8 directions for the item frames using decompilation
* fix: map render + normal items
map renders only explorated zones.
also fixed the size of the item and place inside item frame
* feat: itemframe drops items when hurt
* feat: comparator detects itemframe
2026-05-25 00:16:05 +03:00
Lord_Cambion
5d196d97cf
update italian comments to english
2026-05-22 22:15:46 +02:00
Lord_Cambion
8446d10fa9
update: english comments i forgot to change!
2026-05-22 21:21:32 +02:00
Lord Cambion
16f0495ac2
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
Lord_Cambion
2673323dc0
fix: sunflower randomly spawning
2026-05-03 16:28:26 +02:00
Lord_Cambion
41d4334e80
fix: savanna biome + savanna tree
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used compilation to change savanna biome generation and savanna tree teatures using abstractTreeFeature that was missing.
2026-04-26 16:12:20 +02:00
Lord_Cambion
35500de3cc
fix: mesa colors and plateau
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i tried to give the colors of the mesa eMinecraftColour_Foliage_Mesa
eMinecraftColour_Grass_Mesa
but it took the actuale value like 50 and 37 if i remmebr so it gave black and dark blue colors to leaves and grass.
then i fixed the plateau becoming bryce just adding an id check
2026-04-24 01:25:06 +02:00
Lord_Cambion
a9bf54ff8f
fix: mesa bryce
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now mesa bryce is implemented using decomp from ida 7
2026-04-24 00:54:09 +02:00
Lord_Cambion
4303b4966a
fix: biome generation
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biomes like extreme hills now have correct blocks sky and water, also correct grass. another thing is that now in the world spawns mutated biomes and it is acceptable as a world generation.
i dont thjink it is the same because seeds are not giving me the ones from youtube videos but we will work on it later.
For now it works and it is acceptable. spawns a variety of biomes that before was spawned in a random way, now depending on next biomes and temperature
2026-04-22 12:26:18 +02:00
Lord_Cambion
d6e1a4ce75
fix: mistakes i did when i was decompiling it.
2026-04-21 18:48:04 +02:00
Lord_Cambion
4c8e38c721
feat: stoneslab2
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fully implemented stoneslab2 with craftings and revisited existing slabs according to wii u decomp
todo:Material.cs
2026-04-21 01:32:02 +03:00
Lord_Cambion
0d2f561106
fix: doorplacing + stacksize
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now you can place doors on top of topslabs and incresed maxstack size to 64
2026-04-19 22:30:17 +02:00
Lord_Cambion
88b00755de
fix: armorstand head now renders correctly
2026-04-18 14:06:44 +02:00
Lord_Cambion
ab469e6330
fix: compilation error during release
2026-04-18 13:21:27 +02:00
Lord_Cambion
e46404ae38
fix: compilation error for server
2026-04-18 12:59:21 +02:00
Lord_Cambion
f2cfbafc26
fix: armorstand according to wiki + wobble animation + head renderer
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Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
2026-04-18 12:26:25 +02:00
Lord_Cambion
22953367f4
fix: Adventure Mode to Spectator
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in the previous commit i implemented few things for the armorstand using ida and i forgot to change the gametype for spectator
2026-04-18 10:30:29 +02:00
Lord_Cambion
383302eb2e
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
Lord_Cambion
f17f5a98e5
some changes
2026-04-14 21:04:09 +02:00
Lord_Cambion
02ea52926c
feat: sprintable horse and boats
2026-04-14 17:33:07 +02:00
Lord_Cambion
54958075bb
worldgenerationissues
2026-04-14 13:07:02 +02:00
Lord_Cambion
02cac98645
fix: elder guardian hitbox
2026-04-14 11:07:02 +02:00
Lord_Cambion
4fe92f9a5a
changed: guardians placeholders
2026-04-13 18:21:58 +02:00
Lord_Cambion
a175aec048
Merge branch 'main' of https://github.com/pieeebot/neoLegacy
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* 'main' of https://github.com/pieeebot/neoLegacy :
Fix: Controller support broken on LoadMenu
2026-04-13 17:45:23 +02:00
Lord_Cambion
b512cc8f11
feat: worldgeneration using decomp
2026-04-13 17:45:07 +02:00
Lord Cambion
9fcf07d4dc
Merge pull request #3 from LordCambionGaming/main
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fix: Monument Entry + room Generation
2026-04-12 16:23:25 +02:00
Lord_Cambion
e45d5dd7cd
fix: Monument Entry + room Generation
2026-04-12 16:10:56 +02:00
Lord_Cambion
61b6e6adca
feat: Guardians
2026-04-10 14:03:32 +02:00
Lord_Cambion
a204ec52f4
fix: poison setting life to 1hp
2026-04-08 17:28:13 +02:00
Lord_Cambion
5f71ac96ff
fix: ore spawning nether
2026-04-08 15:49:51 +02:00
Lord_Cambion
aaae8b01a9
feat: Melon Feature
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fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00
Lord_Cambion
38775d0f26
fix: world crash with particular seeds
2026-04-07 20:45:44 +02:00
Lord_Cambion
720e1a77a4
feat: oceanMonument
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feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00
Lord_Cambion
459bc20a77
dlcfix
2026-04-07 00:45:52 +02:00
Lord Cambion
ce764a072c
Biome Update pt2
2026-03-26 22:52:52 +01:00
Lord Cambion
10b7fc36d3
Biome Update!
2026-03-26 20:37:51 +01:00
Lord Cambion
ae273c75fa
Name Fixes
2026-03-26 00:40:52 +01:00
Lord Cambion
571bf2f226
generation fix
2026-03-24 19:14:11 +01:00
Lord Cambion
a5139ce172
Desert Temple Update
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Clay instead of wool
2026-03-24 14:46:59 +01:00
Lord Cambion
c6578405fc
Fixes
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Now Oceans have Gravel in the bottom.
Now DarkOakLeaves have correct color
2026-03-24 14:14:11 +01:00
Lord Cambion
6fc2808592
5 New Technical Biomes
2026-03-24 13:41:49 +01:00
Lord Cambion
f0b06116c2
flower forste part 1 + decompiled roofed forest
2026-03-23 03:44:02 +01:00
Lord Cambion
9a6d126ae1
Stained Glass Survival Integration & Crafting UI Fix ( #1195 )
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* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Lord Cambion
174eba45c7
Stained Glass Survival Integration & Crafting UI Fix ( #1195 )
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* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Lord Cambion
20db8dcdce
Endermite
2026-03-21 04:12:23 +01:00
Lord Cambion
72ffe3ec0f
glass recipe
2026-03-20 12:47:42 +01:00
Lord Cambion
82a95d6683
FIXED ID MATCHING THE LCE
2026-03-19 23:06:22 +01:00
Lord Cambion
8c6da7ea22
saplings now have all the id 6
2026-03-19 22:30:49 +01:00
Lord Cambion
4198a014f3
prismarine fiex id 168,168:1,168:2
2026-03-19 19:35:43 +01:00
Lord Cambion
986b56f048
Merge branch 'main' of https://github.com/piebotc/LegacyEvolved
2026-03-19 18:41:05 +01:00
Lord Cambion
3f528adaa4
crafting 9ingredients [skip ci]
2026-03-19 18:34:54 +01:00
Lord Cambion
183d1e9c99
rabbit stew fix
2026-03-19 17:35:04 +01:00
Lord Cambion
12b1ca2e37
cracked stonebricks update furnace recipies
2026-03-19 11:55:37 +01:00
Lord Cambion
6af82612d3
stone bricks crafting and mossy cobblestone
2026-03-19 11:45:24 +01:00
Lord Cambion
1822ffd3b0
Roofed Forest
2026-03-18 16:26:32 +01:00
Lord Cambion
364c2039a5
fix leaves decaying
2026-03-18 12:48:23 +01:00
Lord Cambion
5180196d9b
Fixed Leaves dropping wrong saplings
2026-03-18 12:29:48 +01:00
Lord Cambion
cad14c2a43
Door Crafting changes + Beam Color
2026-03-18 12:01:53 +01:00
Lord Cambion
9c876448bb
Savanna Biome
2026-03-18 01:09:20 +01:00
Lord Cambion
5e7cf04505
Acacia Tree Fixed
2026-03-17 20:30:20 +01:00
Lord Cambion
d55ec28291
ACACIA and DARK_OAK
2026-03-17 19:36:38 +01:00
Lord Cambion
fc102da0fb
Acacia And Dark Oak Leaves Colours
2026-03-17 18:09:27 +01:00
Lord Cambion
566570c776
Partly added leaves. just need to fix colors
2026-03-17 17:53:23 +01:00
Lord Cambion
0c143b9bd8
Can now have the mob they spawn change by placing the corresponding spawn egg
2026-03-17 01:28:12 +01:00
Lord Cambion
1494f4fe5b
Buttons now can be placed on top and bottom of blocks
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Buttons
Can now be placed on the top and bottom of blocks.
2026-03-17 01:11:56 +01:00
Lord Cambion
32d7734d3e
rabbit egg now has its own color
2026-03-16 22:24:47 +01:00
Lord Cambion
230872ed36
Rabbit drops and mutton name changed
2026-03-16 19:30:33 +01:00
Lord Cambion
257b3a6308
Armorstand bugfixes #2
2026-03-16 16:56:50 +01:00
Lord Cambion
885d346dd5
armorstand and leather craftable
2026-03-16 14:04:45 +01:00
Lord Cambion
04f1e2fdd9
rabbit drops
2026-03-16 10:59:16 +01:00
Lord Cambion
7a77344d66
Update BuildVer.h
2026-03-16 10:18:39 +01:00
Lord Cambion
846b73f238
Armorstand bug fixes #1
2026-03-16 10:16:15 +01:00
ChristianFalegnami
86b13e3a03
Merge branch 'main' of https://github.com/piebotc/LegacyEvolved
2026-03-15 23:49:04 +01:00
ChristianFalegnami
543e30641b
Merge branch 'main' of https://github.com/piebotc/LegacyEvolved
2026-03-15 23:49:00 +01:00
ChristianFalegnami
60565f7a5e
ArmorStand Entity + Item
2026-03-15 23:40:01 +01:00
ChristianFalegnami
71018169b5
Rabbit-1
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Added Brown Rabbit model and a basic ai system.
added toast variant, others have to be implemented.
TODO:
add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds.
ADD color to the spwanegg.
2026-03-12 23:51:35 +01:00